DC Deck-Building Game (2012)
Temps de jeu: 45
Age min.: 15
Joueurs: 2 - 5
Editeur: KOSMOS, Egmont Polska, Cryptozoic Entertainment, Don't Panic Games, Cosmic Games, Broadway Toys LTD
Concepteurs: Matt Hyra, Ben Stoll
Artistes: Inconnu
Mécaniques: Deck, Bag, and Pool Building, Open Drafting
Age min.: 15
Joueurs: 2 - 5
Editeur: KOSMOS, Egmont Polska, Cryptozoic Entertainment, Don't Panic Games, Cosmic Games, Broadway Toys LTD
Concepteurs: Matt Hyra, Ben Stoll
Artistes: Inconnu
Mécaniques: Deck, Bag, and Pool Building, Open Drafting
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Game description from the publisher:
Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!
To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains and super-villains, equipment, super powers, and locations. To defeat villains, you'll need to have power – but when a super-villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers, or The Batsuit equipment – to protect yourself from harm.
Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for victory (points)!
Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!
To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains and super-villains, equipment, super powers, and locations. To defeat villains, you'll need to have power – but when a super-villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers, or The Batsuit equipment – to protect yourself from harm.
Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for victory (points)!
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ag.gameitem.lastUpdated: 2025-04-20 20:08:32.819