Conquest: First Blood (2022)
Temps de jeu: 90
Age min.: 12
Joueurs: 2
Editeur: Para Bellum Wargames Ltd.
Concepteurs: Leandros Mavrokefalos
Artistes: Inconnu
Mécaniques: Action Queue, Deck, Bag, and Pool Building, Dice Rolling, Point to Point Movement
Age min.: 12
Joueurs: 2
Editeur: Para Bellum Wargames Ltd.
Concepteurs: Leandros Mavrokefalos
Artistes: Inconnu
Mécaniques: Action Queue, Deck, Bag, and Pool Building, Dice Rolling, Point to Point Movement
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Conquest: First Blood focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander.
The first iteration of the rules did a great job at providing players with a fast whirling melee whilst serving as an excellent introduction to TLAOK. However, we felt that the game system did not allow enough room for tactical play and maneuvering and so a decision was made to make Conquest: First Blood! 2.0 a fully fledged competitive, skirmish wargame!
To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player’s job to find the weak point in their enemy’s formation and disentangle it through smart maneuvering and intelligent order of play.
First Blood 2.0 also offer the opportunity to create a force from a faction you are interested in without committing to a full TLAOK army. A typical First Blood 2.0 Force consists of a single Character, 2-3 Officers (known as Command Models in TLAOK) and an average of about 20 soldiers. Expect every game entity to have about double their Wounds than their TLAOK equivalents, whilst point costs have been rehauled to better reflect the impact of certain Regiments in a smaller scale (and faster) game!
The first iteration of the rules did a great job at providing players with a fast whirling melee whilst serving as an excellent introduction to TLAOK. However, we felt that the game system did not allow enough room for tactical play and maneuvering and so a decision was made to make Conquest: First Blood! 2.0 a fully fledged competitive, skirmish wargame!
To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player’s job to find the weak point in their enemy’s formation and disentangle it through smart maneuvering and intelligent order of play.
First Blood 2.0 also offer the opportunity to create a force from a faction you are interested in without committing to a full TLAOK army. A typical First Blood 2.0 Force consists of a single Character, 2-3 Officers (known as Command Models in TLAOK) and an average of about 20 soldiers. Expect every game entity to have about double their Wounds than their TLAOK equivalents, whilst point costs have been rehauled to better reflect the impact of certain Regiments in a smaller scale (and faster) game!
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ag.gameitem.lastUpdated: 2025-04-27 00:09:35.717