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The Ogre Book (1982)
Temps de jeu: 60
Age min.: 0
Joueurs: 1 - 8
Editeur: Steve Jackson Games
Concepteurs: Steve Jackson (I)
Artistes: Winchell Chung, Denis Loubet, Dave Martin
Mécaniques: Variable Set-up, Scenario / Mission / Campaign Game, Modular Board, Hexagon Grid
Age min.: 0
Joueurs: 1 - 8
Editeur: Steve Jackson Games
Concepteurs: Steve Jackson (I)
Artistes: Winchell Chung, Denis Loubet, Dave Martin
Mécaniques: Variable Set-up, Scenario / Mission / Campaign Game, Modular Board, Hexagon Grid
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From the back cover:
"Ogre and its sequel G.E.V. are among the best-selling wargames of all time, with over 100,000 copies in print. Fast, challenging, yet easy to learn, both games are tournament standards. Now, by popular demand...The Ogre Book. This collection of the best Ogre/G.E.V. articles from the pages of The Space Gamer will introduce you to basic strategies...polish up your game for tournament play...and introduce you to exciting variants and scenarios for one, two, three, or more players.
"Contents of The Ogre Book include:
"'Playing the Odds in Ogre and G.E.V.,' by Roland Parenteau- a mathematical analysis of the best use of attack strength.
"'Your Mission, Should You Choose to Accept It...,' by J. H. Oxley, and 'Adding Fear and Loathing to G.E.V,' by Timothy C. Weidel- a random generation of missions and multi-player scenarios where you may not know your opponent's real objective!
"'Ogres and the Fuzzy Wuzzy Fallacy,' by Lawrence Duffield, and 'The Four Howitzer Defense in Ogre,' by Chester Hendrix, and 'Defensive Tactics and Strategy in G.E.V.,' by Tim Solis- advice for the defensive player with an Ogre breathing down his neck.
"The original designer's articles for Ogre and G.E.V., including specifications for the Mark I, II, and VI Ogres and discussions of possible expansion sets...
"And much more!"
Part of the Game: Ogre / G.E.V..
ISBN 1556344619
Expands:
Ogre
G.E.V.
"Ogre and its sequel G.E.V. are among the best-selling wargames of all time, with over 100,000 copies in print. Fast, challenging, yet easy to learn, both games are tournament standards. Now, by popular demand...The Ogre Book. This collection of the best Ogre/G.E.V. articles from the pages of The Space Gamer will introduce you to basic strategies...polish up your game for tournament play...and introduce you to exciting variants and scenarios for one, two, three, or more players.
"Contents of The Ogre Book include:
"'Playing the Odds in Ogre and G.E.V.,' by Roland Parenteau- a mathematical analysis of the best use of attack strength.
"'Your Mission, Should You Choose to Accept It...,' by J. H. Oxley, and 'Adding Fear and Loathing to G.E.V,' by Timothy C. Weidel- a random generation of missions and multi-player scenarios where you may not know your opponent's real objective!
"'Ogres and the Fuzzy Wuzzy Fallacy,' by Lawrence Duffield, and 'The Four Howitzer Defense in Ogre,' by Chester Hendrix, and 'Defensive Tactics and Strategy in G.E.V.,' by Tim Solis- advice for the defensive player with an Ogre breathing down his neck.
"The original designer's articles for Ogre and G.E.V., including specifications for the Mark I, II, and VI Ogres and discussions of possible expansion sets...
"And much more!"
Part of the Game: Ogre / G.E.V..
ISBN 1556344619
Expands:
Ogre
G.E.V.
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ag.gameitem.lastUpdated: 2025-04-22 06:19:36.234