Citadel (2002)
Speeltijd: 30
Min. Leeftijd: 10
Spelers: 2
Uitgever: (Web published)
Ontwerpers: Thomas Gale
Kunstenaars: Onbekend
Mechanismen: Point to Point Movement, Tile Placement, Action Points
Min. Leeftijd: 10
Spelers: 2
Uitgever: (Web published)
Ontwerpers: Thomas Gale
Kunstenaars: Onbekend
Mechanismen: Point to Point Movement, Tile Placement, Action Points
Beschrijving Tonen Opmerkingen Tonen Prijstrend
COMPONENTS
* FIELD - [1] The game board. A large grid such as a GO board is typical (18x18 squares).
* WARRIORS - [~100] round counters with a different color for each player. GO or Pente pieces work well..
* WALL SECTIONS - [~50] or so Square, flat, wooden tiles that fit inside the grid squares. The blank side of Scrabble tiles work well.
* CITADELS - [~9] Flat markers that a warrior can rest atop. Scrabble tiles, or quarters work well.
PREMISE
Each player is in a power struggle to control the most citadels. You fortify your citadels with walls, and guide your warriors in the field of battle to storm other citadels.
HOW TO WIN
Control the majority of CITADELS by a difference of 2 at the beginning of your turn. (e.g. 5-3, 3-1, etc.)
* FIELD - [1] The game board. A large grid such as a GO board is typical (18x18 squares).
* WARRIORS - [~100] round counters with a different color for each player. GO or Pente pieces work well..
* WALL SECTIONS - [~50] or so Square, flat, wooden tiles that fit inside the grid squares. The blank side of Scrabble tiles work well.
* CITADELS - [~9] Flat markers that a warrior can rest atop. Scrabble tiles, or quarters work well.
PREMISE
Each player is in a power struggle to control the most citadels. You fortify your citadels with walls, and guide your warriors in the field of battle to storm other citadels.
HOW TO WIN
Control the majority of CITADELS by a difference of 2 at the beginning of your turn. (e.g. 5-3, 3-1, etc.)
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ag.gameitem.lastUpdated: 2025-04-20 16:27:31.913