Lunch: The Game of Playground Politics (2024)
Tiempo de Juego: 120
Edad Mínima: 13
Jugadores: 3 - 4
Editor: (Self-Published)
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Deck Construction, Area Majority / Influence, Moving Multiple Units
Edad Mínima: 13
Jugadores: 3 - 4
Editor: (Self-Published)
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Deck Construction, Area Majority / Influence, Moving Multiple Units
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Have you ever wanted to raise an army of third-graders for dominance over the playground? Ever dreamed of enlisting a tattle-tale to coup the de-facto leader of the slides?
Ever yearned to rig a presidential election by promising your buddies positions in your kiddie-cabinet? Well, now you can! Introducing Lunch, the game of playground politics.
Lunch is a deck-building war game for 3-4 players that takes place in an elementary school playground, featuring elements of deception, negotiation, and trade.
Players take on the roles of third-grade transfers into a new school with a unique custom. Come lunch time, the school courtyard becomes a war zone with kids fighting for every square inch of territory.
Over the course of a full school year, players take on the role of one of these kids, battling and negotiating their way to secure dominance over the playground.
When the bell rings, it's every kid for themselves.
—description from the designer
Ever yearned to rig a presidential election by promising your buddies positions in your kiddie-cabinet? Well, now you can! Introducing Lunch, the game of playground politics.
Lunch is a deck-building war game for 3-4 players that takes place in an elementary school playground, featuring elements of deception, negotiation, and trade.
Players take on the roles of third-grade transfers into a new school with a unique custom. Come lunch time, the school courtyard becomes a war zone with kids fighting for every square inch of territory.
Over the course of a full school year, players take on the role of one of these kids, battling and negotiating their way to secure dominance over the playground.
When the bell rings, it's every kid for themselves.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-22 20:49:03.861