Blood on the Blade (2017)
Speeltijd: 10
Min. Leeftijd: 0
Spelers: 1 - 2
Uitgever: STUDIUM CMLXV
Ontwerpers: Gottardo Zancani
Kunstenaars: Daniel F. Walthall, Christof Grobelski
Mechanismen: Dice Rolling, Variable Player Powers
Min. Leeftijd: 0
Spelers: 1 - 2
Uitgever: STUDIUM CMLXV
Ontwerpers: Gottardo Zancani
Kunstenaars: Daniel F. Walthall, Christof Grobelski
Mechanismen: Dice Rolling, Variable Player Powers
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Blood on the Blade is a micro set of rules for solitaire or co-op skirmish game, set on a fantasy background, but can also be used for non-fantasy games (planned expansions will cover Middle-Ages and Dark Ages, possibly Samurai era).
The “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included in the twelve pages of the game.
The game includes nine Scenarios, covering classical wargame scenes like searching for loot, attacking an enemy base, defending your territory, freeing prisoners. Event markers placed on the Map will create the needed Fog of War and randomize the placement of enemies, events and of course loot!
Scenarios can be played individually or as part of a Campaign game: in this case a flowchart will (randomly) determine the next mission; as an example, after a “Scout” mission a bad roll could send your characters on the “Ambush” scenario. Characters on a Campaign will be able to improve their characteristics, but with the improvement of the Reputation Level of your Warband, your enemies will also become stronger.
Activation of units (friendly and enemies) is managed with a pool of activation markers, but you can never be sure that every unit will be activated. When an “Enemy” marker is drawn by the pool you will roll on the ENEMY ACTIVATION table in the current Scenario to determine the unit to activate and its orders.
—description from the designer
The “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included in the twelve pages of the game.
The game includes nine Scenarios, covering classical wargame scenes like searching for loot, attacking an enemy base, defending your territory, freeing prisoners. Event markers placed on the Map will create the needed Fog of War and randomize the placement of enemies, events and of course loot!
Scenarios can be played individually or as part of a Campaign game: in this case a flowchart will (randomly) determine the next mission; as an example, after a “Scout” mission a bad roll could send your characters on the “Ambush” scenario. Characters on a Campaign will be able to improve their characteristics, but with the improvement of the Reputation Level of your Warband, your enemies will also become stronger.
Activation of units (friendly and enemies) is managed with a pool of activation markers, but you can never be sure that every unit will be activated. When an “Enemy” marker is drawn by the pool you will roll on the ENEMY ACTIVATION table in the current Scenario to determine the unit to activate and its orders.
—description from the designer
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Blood on the Blade
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ag.gameitem.lastUpdated: 2025-04-20 16:27:19.272