Mordor Versus the World II
boardgame
- Players:
- 5
- Time:
- 200 min
- Min. Age:
- 12
Diplomacy
boardgame
Diplomacy is a classic negotiation game devoid of luck. Seven players control European great powers before WWI. Through secret orders and alliances, they attempt to expand their territories using armies and fleets in a conflict driven purely by strategy.
- Players:
- 2–7
- Time:
- 360 min
- Min. Age:
- 12
War of the Ring: The Game of Middle Earth
boardgame
This rare board game, based on Diplomacy mechanics, places two or four players in Middle Earth. Gondor and Mordor clash militarily and through the ring quest to decide the ultimate fate of the region.
- Players:
- 2–4
- Time:
- 180 min
- Min. Age:
- 12
Machiavelli
boardgame
Machiavelli simulates the historical power struggle in Renaissance Italy. Five regional and three foreign powers compete individually or in alliances for dominance. Additional scenarios were published in Alea Magazine No. 22.
- Players:
- 4–8
- Time:
- 480 min
- Min. Age:
- 12
Diplomacy Games and Variants
boardgameexpansion
- Players:
- 2–7
- Time:
- 360 min
- Min. Age:
- 12
Diplomacy: Ard-Ri Variant
boardgameexpansion
Ard-Ri is a 5 to 6 player Diplomacy variant set in pre-Christian Ireland. Without neutral powers and with constant Viking raids, this fast and brutal game demands strategic alliances and careful diplomacy.
- Players:
- 5–6
- Time:
- 300 min
- Min. Age:
- 0
New Imperialism in China
boardgame
- Players:
- 2–7
- Time:
- 180 min
- Min. Age:
- 12
1930!
boardgame
- Players:
- 5
- Time:
- 120 min
- Min. Age:
- 0
Diplomacy: Era of Empire
boardgame
In the 19th century, seven great empires vie for control across Asia. This standalone strategy game, based on 'Colonial Diplomacy', relies entirely on negotiation, alliances, and betrayal rather than dice. Featuring an updated map and streamlined rules, players must outwit opponents to achieve regional dominance.
- Players:
- 2–7
- Time:
- 240 min
- Min. Age:
- 14
Diplomacy: Classical Variant
boardgame
Classical is a five-player Diplomacy variant set after the death of Alexander the Great. Players strive to rule the ancient world from the Pillars of Hercules to Mesopotamia. The game utilizes the familiar rule set by Avalon Hill.
- Players:
- 5
- Time:
- 360 min
- Min. Age:
- 12
1648
boardgame
- Players:
- 9
- Time:
- 360 min
- Min. Age:
- 12
Diplomacy: Hundred Variant
boardgameexpansion
Hundred is an innovative three-player variant of the board game Diplomacy, set during the late Hundred Years' War. England, Burgundy, and France struggle for dominance. The set includes rules, a four-part map, and conference maps for online and offline play.
- Players:
- 3
- Time:
- 180 min
- Min. Age:
- 12
La Foi et le Glaive
boardgame
A six-player strategy game about 7th-century diplomacy, warfare, and religion. Players control major religions, their missionaries, and associated empires across two maps. Orders are resolved simultaneously, similar to the classic game Diplomacy.
- Players:
- 6
- Time:
- 240 min
- Min. Age:
- 12
Locarno: Europe 1926
boardgame
Locarno - Europe 1926 simulates European diplomacy following the 1925 treaties. Players act as statesmen striving for dominance. Based on Diplomacy, it features distinct minor powers with their own military units, whose support is secured through secret influence bidding.
- Players:
- 7
- Time:
- –
- Min. Age:
- 0
Africa 1880
boardgame
Africa 1880 places players in the colonial era where European nations compete for dominance in Africa. Victory relies less on the jungle and more on political intrigue, alliance negotiations, and declarations of war originating from embassies.
- Players:
- 3–6
- Time:
- 120 min
- Min. Age:
- 14
The Road to War: Europe 1936
boardgame
The board game portrays geopolitical crises on the eve of World War II. Players assume the roles of European statesmen seeking predominance through influence and control over minor powers' military units. It builds upon the classic game Diplomacy.
- Players:
- 7
- Time:
- –
- Min. Age:
- 12
Kamakura
boardgame
In Kamakura, two to six players represent Japanese clans and powerful factions during the Kamakura Shogunate, fighting for dominance. The game combines land and naval warfare with diplomacy, strategy, and Machiavellian political intrigue.
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 12
Warped Diplomacy Classic
boardgame
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Diplomacy: 1900 Variant
boardgameexpansion
- Players:
- 0
- Time:
- 360 min
- Min. Age:
- 12
Diplomacy: Federation Variant
boardgame
Federation Diplomacy is a variant of the board game Diplomacy. Set in Australasia in spring 1901, competing colonies fight for continental dominance. Players need tactical vision and strong diplomatic skills to win.
- Players:
- 8
- Time:
- 360 min
- Min. Age:
- 12
Excalibur
boardgame
- Players:
- 2–7
- Time:
- –
- Min. Age:
- 0
Ozymandia
boardgame
In the fantasy world of Ozymandia, players compete to conquer five cities. They move pieces and resolve combat using simultaneous secret orders like in Diplomacy. Sorcery can also be used to bombard territories with lightning.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Les Diadoques
boardgame
Following Alexander the Great's death, six generals fight for succession. This diplomatic board game is inspired by classics like Diplomacy and Machiavelli. The map, basic rules, and advanced options were published across several issues of the magazine Casus Belli.
- Players:
- 2–6
- Time:
- 480 min
- Min. Age:
- 12
War of the Rings
boardgame
- Players:
- 2–6
- Time:
- 360 min
- Min. Age:
- 12