Analog Games Analog Games

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Game: Command at Sea

The Naval SITREP: The Journal of Naval Miniatures #64

The Naval SITREP: The Journal of Naval Miniatures #64

boardgameexpansion

Players:
2–8
Time:
60 min
Min. Age:
14
The Naval SITREP: The Journal of Naval Miniatures Wargaming #53

The Naval SITREP: The Journal of Naval Miniatures Wargaming #53

boardgameexpansion

Players:
2–8
Time:
60 min
Min. Age:
12
Mighty Midgets (Second Edition): Scenarios for Small Craft in WWII – A Supplement for Command at Sea, 4th Edition

Mighty Midgets (Second Edition): Scenarios for Small Craft in WWII – A Supplement for Command at Sea, 4th Edition

boardgameexpansion

Players:
2–12
Time:
–
Min. Age:
12
Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea

Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea

boardgameexpansion

This board game module expands the „Command at Sea“ system with 31 historical scenarios, campaigns, and new rules for operating small torpedo and gunboats during World War II. It also includes role-playing elements for squadron commanders.

Players:
2–12
Time:
150 min
Min. Age:
12
The Naval SITREP: The Journal of Naval Miniatures Wargaming #63

The Naval SITREP: The Journal of Naval Miniatures Wargaming #63

boardgameexpansion

Players:
2–8
Time:
60 min
Min. Age:
12
The Naval SITREP: The Journal of Naval Miniatures Wargaming #47

The Naval SITREP: The Journal of Naval Miniatures Wargaming #47

boardgameexpansion

Players:
2–8
Time:
60 min
Min. Age:
12
The Naval SITREP: The Journal of Naval Miniatures Wargaming #1

The Naval SITREP: The Journal of Naval Miniatures Wargaming #1

boardgameexpansion

Players:
2–8
Time:
60 min
Min. Age:
12
The Naval SITREP: The Journal of Naval Miniatures Wargaming #65

The Naval SITREP: The Journal of Naval Miniatures Wargaming #65

boardgameexpansion

Players:
2–12
Time:
120–360 min
Min. Age:
14
La Guerre Navale: The French Fleet in World War II (2012 Standard)

La Guerre Navale: The French Fleet in World War II (2012 Standard)

boardgameexpansion

Players:
2–8
Time:
–
Min. Age:
12
The Rising Sun: Command at Sea Volume I

The Rising Sun: Command at Sea Volume I

boardgame

Larry Bond's Command at Sea naval warfare system emphasizes technical and historical accuracy for WWII. The Rising Sun covers the Pacific 1941-43, including the rulebook, ship data, over 50 scenarios, ship counters, and aircraft markers for fast-paced play.

Players:
2–12
Time:
150 min
Min. Age:
12
The Naval SITREP: The Journal of Naval Miniatures Wargaming #61

The Naval SITREP: The Journal of Naval Miniatures Wargaming #61

boardgameexpansion

Players:
2–8
Time:
60 min
Min. Age:
12
Baltic Arena: Scenarios for World War II Naval Warfare in the Baltic Theatre – An Expansion for Command at Sea (Volume VI)

Baltic Arena: Scenarios for World War II Naval Warfare in the Baltic Theatre – An Expansion for Command at Sea (Volume VI)

boardgameexpansion

This WWII naval warfare supplement for the Baltic theater offers 13 scenarios and 11 articles. It includes new rules for mine warfare and ship data for Russia, Germany, and Finland.

Players:
2
Time:
150 min
Min. Age:
12
The Naval SITREP: The Journal of Naval Miniatures Wargaming #45

The Naval SITREP: The Journal of Naval Miniatures Wargaming #45

boardgameexpansion

Players:
2–8
Time:
60 min
Min. Age:
12
The Naval SITREP: The Journal of Naval Miniatures Wargaming #69

The Naval SITREP: The Journal of Naval Miniatures Wargaming #69

boardgameexpansion

Players:
0
Time:
–
Min. Age:
0
Gruppe Nord: The German Kriegsmarine in World War II (2012 Standard)

Gruppe Nord: The German Kriegsmarine in World War II (2012 Standard)

boardgameexpansion

Players:
2–8
Time:
90–240 min
Min. Age:
14
The Naval SITREP: The Journal of Naval Miniatures Wargaming #34

The Naval SITREP: The Journal of Naval Miniatures Wargaming #34

boardgameexpansion

Players:
2–8
Time:
60 min
Min. Age:
12
Rising Sun Form 10s

Rising Sun Form 10s

boardgameexpansion

Players:
2–12
Time:
150 min
Min. Age:
12
No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II

No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II

boardgameexpansion

No Sailor But a Fool is the third volume of the Command at Sea series, focusing on World War II coastal actions. It includes a scenario book and numerous counters, covering seven historical scenarios ranging from the Oslo invasion to Tarawa operations.

Players:
2–12
Time:
180 min
Min. Age:
12
Command at Sea: 5th edition – War at Sea 1926-1955

Command at Sea: 5th edition – War at Sea 1926-1955

boardgame

Players:
1–12
Time:
–
Min. Age:
0
The Naval SITREP: The Journal of Naval Miniatures Wargaming #52

The Naval SITREP: The Journal of Naval Miniatures Wargaming #52

boardgameexpansion

Players:
2–8
Time:
60 min
Min. Age:
12
The Naval SITREP: The Journal of Naval Miniatures Wargaming #19

The Naval SITREP: The Journal of Naval Miniatures Wargaming #19

boardgameexpansion

Players:
2–8
Time:
60 min
Min. Age:
12
Shattered Armada: Naval Battles of the Spanish Civil War 1936-39

Shattered Armada: Naval Battles of the Spanish Civil War 1936-39

boardgameexpansion

Players:
1
Time:
120 min
Min. Age:
14
The Naval SITREP: The Journal of Naval Miniatures Wargaming #36

The Naval SITREP: The Journal of Naval Miniatures Wargaming #36

boardgameexpansion

Players:
2–8
Time:
60 min
Min. Age:
12
Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II

Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II

boardgameexpansion

Players:
2–12
Time:
120 min
Min. Age:
12