Analog Games Analog Games

series

So What's...

So What's For Sale, Anyway? III

So What's For Sale, Anyway? III

rpgitem

RPGs have variable players and duration.
So What's That Shiny Thing, Anyway?

So What's That Shiny Thing, Anyway?

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RPGs have variable players and duration.
So What's For Sale, Anyway? V

So What's For Sale, Anyway? V

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RPGs have variable players and duration.
So What's The Riddle Like, Anyway? III

So What's The Riddle Like, Anyway? III

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RPGs have variable players and duration.
So What's The Human Called, Anyway? II

So What's The Human Called, Anyway? II

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RPGs have variable players and duration.
So What's the Hoard Like, Anyway?

So What's the Hoard Like, Anyway?

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"So What's the Hoard Like, Anyway?" solves the problem of unprepared Game Masters handing out loot after dragon fights. It provides 84 detailed, level-appropriate (1-7) treasure lists ready to insert into any campaign and use with any monster. No more boring generic coins, just instantly usable, vibrant hoards for your tabletop RPG group.

RPGs have variable players and duration.
So What's For Sale, Anyway?

So What's For Sale, Anyway?

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RPGs have variable players and duration.
So What's The Tavern Like, Anyway?

So What's The Tavern Like, Anyway?

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RPGs have variable players and duration.
So What's For Sale, Anyway? II

So What's For Sale, Anyway? II

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"So What's For Sale, Anyway? II" is a Pathfinder GM resource by Julian Neale that eliminates the tedious prep of generating magical shop inventories. It provides 87 ready-to-use lists, 80 roleplay-ready vendors with potential adventure hooks, and features 41 cursed items hidden among hundreds of magical wares.

RPGs have variable players and duration.
So What's The Zombie Like, Anyway?

So What's The Zombie Like, Anyway?

rpgitem

RPGs have variable players and duration.
So What's The Human Called, Anyway?

So What's The Human Called, Anyway?

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RPGs have variable players and duration.
So What's The Riddle Like, Anyway?

So What's The Riddle Like, Anyway?

rpgitem

RPGs have variable players and duration.
So What's the Hoard Like, Anyway? II

So What's the Hoard Like, Anyway? II

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RPGs have variable players and duration.
So What's The Demi-Human Called, Anyway?

So What's The Demi-Human Called, Anyway?

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RPGs have variable players and duration.
So What's The Mount Like, Anyway?

So What's The Mount Like, Anyway?

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RPGs have variable players and duration.
So What's the Hoard Like, Anyway? III

So What's the Hoard Like, Anyway? III

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RPGs have variable players and duration.
So What's It Called, Anyway?

So What's It Called, Anyway?

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RPGs have variable players and duration.
So What's The Riddle Like, Anyway? II

So What's The Riddle Like, Anyway? II

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RPGs have variable players and duration.
So What's The Spellbook Like, Anyway?

So What's The Spellbook Like, Anyway?

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RPGs have variable players and duration.
So What's the Weapon Like, Anyway?

So What's the Weapon Like, Anyway?

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RPGs have variable players and duration.
So What's The Human Called, Anyway? III

So What's The Human Called, Anyway? III

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RPGs have variable players and duration.
So What's the NPC Like, Anyway?

So What's the NPC Like, Anyway?

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RPGs have variable players and duration.
So What's For Sale, Anyway? IV

So What's For Sale, Anyway? IV

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RPGs have variable players and duration.
So What's The Pirate Ship Like, Anyway?

So What's The Pirate Ship Like, Anyway?

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RPGs have variable players and duration.