Dominion of the Spear and Bayonet: Fight Battles of the Colonial Era – Solo Game
boardgame
- Players:
- 1
- Time:
- 10 min
- Min. Age:
- 12
Taiping Era: Tabletop Wargame Rules for Land Conflict in 19th Century China
boardgame
- Players:
- 2–6
- Time:
- 120–240 min
- Min. Age:
- 12
An Infamous Traffic
boardgame
In 'An Infamous Traffic', 2–5 players engage in the brutal 19th-century opium trade in Qing China. Players use smugglers, lobby Parliament to secure trade via open warfare, and manage the risk of turning the region into a failed state. Alongside amassing wealth, they must launder their dirty money through noble titles, estates, and strategic marriages to buy their way into elite British high society and secure their legacy.
- Players:
- 2–5
- Time:
- 45–90 min
- Min. Age:
- 14
Opiumkrieg 1839-42
boardgame
In the historical board game The Opium War 1839-42, players sail junks through the China Sea to trade silk, spices, and tea. They can also smuggle illegal opium for quick wealth despite the death penalty. Changing market needs and historical events demand constant flexibility and ensure high replayability in every single match.
- Players:
- 2–4
- Time:
- 120 min
- Min. Age:
- 10
The Dragon and The Cross
boardgame
- Players:
- 1–2
- Time:
- 120–480 min
- Min. Age:
- 0
Manchu: The Taiping Rebellion – 1852-1868
boardgame
Manchu is a two-player strategic wargame about the Taiping Rebellion in China from 1850 to 1868. The Taiping player aims to collapse the Manchu government, while the Manchu player must survive the onslaught and carefully balance provincial military reliance to avoid political defeat.
- Players:
- 2
- Time:
- 240 min
- Min. Age:
- 12
Gods of War: Robert E.Lee
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
The Sun Never Sets: Three Campaigns of the British Empire
boardgame
The Sun Never Sets is a complex strategy game about 19th-century British colonial wars. It includes three scenarios: March to Peking, Zulu War, and The Sudan, featuring a core rulebook alongside specific rules and numerous game counters.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
The Scramble for China
boardgame
- Players:
- 2
- Time:
- 45 min
- Min. Age:
- 8
Taiping Era: Commanders
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
James Clavell's Tai-Pan
boardgame
Published by FASA in 1981 based on James Clavell, this board game focuses on trading along the Chinese coast in the 1830s. Players buy and sell cargo like tea, silk, and opium between ports, utilize event cards, and aim to accumulate the most wealth to win.
- Players:
- 2–4
- Time:
- 120 min
- Min. Age:
- 12