Weißt du noch...?: Die 50er
boardgame
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 14
The Korean War: June 1950-May 1951
boardgame
The Korean War: June 1950-May 1951 is an operational-level wargame simulating the conflict's first year on the Korean peninsula. It covers the initial attack, the UN Inchon landing, and the subsequent Chinese counter-offensive.
- Players:
- 1–2
- Time:
- 120–900 min
- Min. Age:
- 15
The Fonz: Hanging Out at Arnold's
boardgame
The objective is to collect the right cards to meet the Fonz at the door. Spinning lets players draw, swap, or check the door. If you check the door with the wrong cards or find the Nerd, you lose your collected card set.
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 6
Desert Falcons
boardgameexpansion
This expansion for Air Superiority offers new aircraft and scenarios to portray air battles over the Middle East from the 1950s through the 1980s. It expands the base game with historical tactical conflicts.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
I Am the Fourth Wall
boardgame
- Players:
- 1–7
- Time:
- 30–45 min
- Min. Age:
- 14
POTUS
boardgame
- Players:
- 4–6
- Time:
- 120–300 min
- Min. Age:
- 14
Bug-Eyed Monsters
boardgame
This board game is based on 1950s science-fiction movies. Aliens attack Earth in two distinct scenarios to either kidnap women with specific ratings or capture the president-elect, utilizing combat and unique unit abilities.
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 12
Free At Last
boardgame
This card-driven wargame simulates the Civil Rights Movement in the American South during the 1950s and 1960s. It is a free print-and-play game with all necessary files available for download directly from BoardGameGeek.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Mysterium Park
boardgame
- Players:
- 2–6
- Time:
- 30–45 min
- Min. Age:
- 10
Check Six!
boardgame
Check Six! Air Combat in the Missile Era is a military air combat game. Players command modern supersonic jets to secure air superiority in historical and hypothetical scenarios ranging from Korea to the Middle East.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Happy Days
boardgame
Based on the TV show, the Fonz visits your home. Prove your coolness by being the first player to collect 16 points and light up Arnold's jukebox.
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 7
Swinging Jivecat Voodoo Lounge
boardgame
- Players:
- 2–5
- Time:
- 60 min
- Min. Age:
- 21
Deadly Dinner: Red Carpet in Ruins
boardgame
- Players:
- 6–8
- Time:
- 180–240 min
- Min. Age:
- 16
Suez '56: Anglo-French Intervention in Egypt
boardgame
- Players:
- 1
- Time:
- 60–120 min
- Min. Age:
- 12
The 50's: A Game for Your Generation
boardgame
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 0
1955: The War of Espionage
boardgame
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 14
Deadly Dinner: Red Carpet in Ruins
boardgame
- Players:
- 6–8
- Time:
- 180–240 min
- Min. Age:
- 16
Welcome To...
boardgame
- Players:
- 1–100
- Time:
- 25 min
- Min. Age:
- 10
Cuba Libre
boardgame
- Players:
- 1–4
- Time:
- 180 min
- Min. Age:
- 14
Pop The Question: The 50s & 60s
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 4
Cityfight: Modern Combat in the Urban Environment
boardgame
Cityfight is a detailed tactical simulation of post-WWII urban combat. Players command platoons to battalions, managing specialized units. A double-blind system with limited intelligence and twenty historical or hypothetical scenarios define this complex wargame featuring extensive components and rules.
- Players:
- 2–3
- Time:
- 360 min
- Min. Age:
- 12
Creature Features
boardgame
Creature Features is a Monopoly-style board game where players build a fortune by producing classic monster movies from the 1920s to the 1970s. Players acquire film properties, recruit matching actors, and complete productions to collect fees from opponents.
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 0
50er Jahre Quiz
boardgame
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 10
Combined Arms: Combat Operations in the 20th Century
boardgame
Combined Arms is a tactical board game simulating modern warfare from 1939 to 1973. First published in Strategy & Tactics Magazine #46, it explores the proper coordination between armor, infantry, and artillery forces.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12