The Vicksburg Campaign
boardgame
April 1863: General Grant launches a daring campaign to capture the Confederate stronghold of Vicksburg. This operational block wargame simulates limited intelligence using hidden units. Players maneuver forces, manage logistics, and handle critical supply on a point-to-point map to alter history.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Riverboat
boardgame
- Players:
- 2–4
- Time:
- 90 min
- Min. Age:
- 10
The Vicksburg Campaign, 1863: Waters Unvexed to the Sea
boardgame
This two-player game covers the Vicksburg campaign of the American Civil War. It uses a modified version of the "Trampling out the Vintage" rules and includes a map, counters, a rulebook, and a player aid sheet.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Pemberton & Grant: Vicksburg Campaign of 1863
boardgame
- Players:
- 2–3
- Time:
- –
- Min. Age:
- 0
Champion Hill: May 16th, 1863 – The Road to Vicksburg
boardgame
Champion Hill - May 16th, 1863 is the tenth installment in the Civil War Brigade Series. The historical wargame focuses on the campaign leading to Vicksburg and received a nomination for a 1996 Charles S. Roberts Award.
- Players:
- 1–2
- Time:
- 360–1200 min
- Min. Age:
- 0
Prelude to Vicksburg: Chickasaw Bayou, December 26-29, 1862
boardgame
- Players:
- 1–2
- Time:
- 120–480 min
- Min. Age:
- 14
Mississippi Run
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 0
Mississippi Marbles
boardgame
Mississippi Marbles is a dice game inspired by Ten Thousand with a riverboat theme. Using six dice, players balance risk and reward to be the first to reach 11,000 points. A minimum of 700 points is needed to open.
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 6
Vicksburg: the War for the West
boardgame
Vicksburg: the War for the West is a two-player wargame covering the Civil War struggle for the Mississippi Valley. It includes four scenarios and two campaigns. Each hex equals roughly ten miles, and a turn represents two weeks.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Mississippi -- The Speed Boat Race
boardgame
Mississippi Queen is a simple spin and move game set on the Mississippi River. While the speedboat playing pieces are nicely crafted, the massive, upright roulette-style spinner serves as the highlight of the game.
- Players:
- 2–6
- Time:
- 15 min
- Min. Age:
- 0
Age of Steam Expansion: Mississippi Steamboats / Golden Spike
boardgameexpansion
This Age of Steam expansion features a double-sided board with two maps. Mississippi Steamboats for 3-6 players incorporates moving steamboats into deliveries. Golden Spike for 4 players is a team-based map simulating the historic transcontinental railroad race in the Western USA.
- Players:
- 3–6
- Time:
- 120 min
- Min. Age:
- 12
18Dixie with 18MS and 18GA
boardgame
- Players:
- 2–6
- Time:
- 120–150 min
- Min. Age:
- 12
Campaigns of the Civil War: Vicksburg and Chancellorsville
boardgame
Campaigns of the Civil War: Vicksburg and Chancellorsville is a wargame simulating two American Civil War events using a square-mapped system and unit counters. Primarily designed for solitaire play, it also supports a second player. Combat is resolved using a results table and a six-sided die, alongside an 8-page rulebook.
- Players:
- 1–2
- Time:
- 180 min
- Min. Age:
- 12
The Hill of Death: Champion Hill
boardgame
- Players:
- 1–2
- Time:
- 90–180 min
- Min. Age:
- 10
Fire in Mississippi
boardgame
Fire in Mississippi simulates the historical Battle of Corinth on October 3-4, 1862. Confederate forces under Generals Van Dorn and Price attempted to capture the vital transportation hub in Mississippi during the Civil War.
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 12
1870: Railroading Across the Trans Mississippi from 1870
boardgame
This 18xx train game builds on Tresham's 1829 with new elements. Players trade stock in US rail companies, lay track on hexagonal grids, and manage corporations to maximize personal wealth and win the game.
- Players:
- 2–6
- Time:
- 360 min
- Min. Age:
- 14
Mississippi Fortress
boardgame
Mississippi Fortress is a two-player strategic simulation of General Grant's 1863 campaign to capture Vicksburg. One player commands Union forces on the offensive, while the other controls separated Confederate armies attempting to unite.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 0
Mississippi Banzai
boardgame
Mississippi Banzai is an alternate history wargame by XTR. In 1948, victorious Germany and Japan clash in the heartland of the former USA. Hexes measure twelve kilometers, and counters represent large military formations and vehicle units.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
The Battle of Corinth: Standoff at the Tennessee, October 3-4, 1862
boardgame
The Battle of Corinth simulates the historical engagement from October 3-4, 1862, for a vital railroad junction in Mississippi. As volume six in the Great Battles of the American Civil War series, this hex-based wargame utilizes standard rules to depict tactical combat, unit strength, and leadership.
- Players:
- 1–2
- Time:
- 240 min
- Min. Age:
- 12
Gibraltar of the West: The 1863 Vicksburg Campaign
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
The Second Battle of Corinth
boardgame
- Players:
- 1–2
- Time:
- 75 min
- Min. Age:
- 0
Vicksburg: The Assault On Stockade Redan, May 1863
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Mississippi Queen
boardgame
In this family game, players race paddleboats down the Mississippi, collecting passengers while carefully managing limited coal supplies. The river's twists and turns are unknown at the start and are only revealed as the ships progress downstream.
- Players:
- 3–5
- Time:
- 45 min
- Min. Age:
- 10
Neuroshima Hex! 3.0: Mississippi
boardgameexpansion
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 8