Age of Steam Expansion: Poland
boardgameexpansion
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
InterUrban
boardgame
In the 1920s and 1930s, American suburbs grew rapidly. Fast InterUrban trains carried commuters. Competing lines laid tracks, negotiated rights, and built stations to maximize revenue from the surrounding areas.
- Players:
- 3–5
- Time:
- 60 min
- Min. Age:
- 12
Age of Steam Expansion: Eastern US & Canada
boardgameexpansion
This Age of Steam expansion combines the Rust Belt map with Eastern USA and Canada for 3-6 players. It introduces the Marketing action and new rules for track building, interurban links, goods growth, and production.
- Players:
- 3–6
- Time:
- 120 min
- Min. Age:
- 12
German Rails
boardgame
- Players:
- 3–5
- Time:
- 60 min
- Min. Age:
- 0
Veld Railroads
boardgame
Veld Railroads is an economic railway strategy game for experienced players set in late 19th and early 20th century South Africa. Players bid on stock for six rail lines, build tracks, develop settlements, and experience historical events. The player with the most money after eight dividends wins.
- Players:
- 3–6
- Time:
- 120 min
- Min. Age:
- 12
SNCF: France & Germany
boardgame
- Players:
- 3–6
- Time:
- 30 min
- Min. Age:
- 8
Age of Steam Expansion #2: Western United States and Germany
boardgameexpansion
This Age of Steam expansion features a double-sided game board with maps of the Western US and Germany. Each map introduces a unique layout along with specific special rules, new terrain types, and adjusted mechanics for railway network building.
- Players:
- 3–6
- Time:
- 120 min
- Min. Age:
- 13
Riding through England
boardgame
Riding through England is the most complex series entry, simulating railway history. Players buy shares, build routes, acquire historical lines, and earn income. A notable feature is the end-game line privatization via auction.
- Players:
- 2–5
- Time:
- 240 min
- Min. Age:
- 12
Iron Road
boardgame
- Players:
- 2–6
- Time:
- 30 min
- Min. Age:
- 0
1857
boardgame
- Players:
- 3–6
- Time:
- 120–240 min
- Min. Age:
- 0
Australian Railways
boardgame
Australian Railways is part of the Early Railways Series. It covers the historical development of the rail network in three Australian states between 1850 and 1900 during a period of rapid economic boom and population growth.
- Players:
- 3–5
- Time:
- 120 min
- Min. Age:
- 12
London & Northwestern
boardgame
- Players:
- 3–5
- Time:
- 60–90 min
- Min. Age:
- 0
Iberian Gauge
boardgame
- Players:
- 3–5
- Time:
- 60–90 min
- Min. Age:
- 12
Age of Steam Expansion: Ukraine
boardgameexpansion
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Texas & Pacific
boardgame
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 0
Southern Pacific
boardgame
- Players:
- 3–5
- Time:
- 60–90 min
- Min. Age:
- 0
SNCF: Iberia Expansion
boardgameexpansion
David V. H. Peters' 'SNCF: Iberia' expansion offers a new Iberian map with extra rules for track building and endgame scoring. Players balance company expansion and portfolios to outearn opponents. It is fully playable with 'Paris Connection'.
- Players:
- 3–6
- Time:
- 30 min
- Min. Age:
- 10
Robber Barons
boardgame
Robber Barons is a train game designed by Dieter Danziger and published by Winsome Games in 2005. Players earn victory points across multiple rounds by building rail networks and playing route cards strategically on either US or German map settings.
- Players:
- 3–5
- Time:
- 90 min
- Min. Age:
- 0
West Riding Revisited: Hull & Barnsley
boardgameexpansion
- Players:
- 3–6
- Time:
- 120 min
- Min. Age:
- 0
Age of Steam Expansion: Finland & Portugal
boardgameexpansion
- Players:
- 3–6
- Time:
- 120 min
- Min. Age:
- 14
Länderbahnen
boardgame
Länderbahnen is a crayon track and market game, and the second entry in the Riding Series. It covers the historical formation of German railways from 1835 to unification in 1871. An expansion adds extra maps and scales player counts.
- Players:
- 3–6
- Time:
- 120 min
- Min. Age:
- 12
Wooden Shoes & Iron Monsters
boardgame
Han Heidema's board game from the Riding Series covers Dutch railway history from 1830 to 2006. 3 to 5 players start railway companies, issue stock, build track between cities, collect income, and later merge smaller lines.
- Players:
- 3–5
- Time:
- 150 min
- Min. Age:
- 0
Rail USA
boardgame
- Players:
- 3–5
- Time:
- 40 min
- Min. Age:
- 12
New York Central
boardgame
This card game by Hanno and Wilfried Kuhn for 3-5 players, lasting about an hour, simulates the competition between four railroads in the northeastern US. Players acquire stocks, establish delivery routes, claim freight runs, and expand networks.
- Players:
- 3–5
- Time:
- 60 min
- Min. Age:
- 0