Onitama: Sensei's Path et Way of the Wind
boardgameexpansion
- Players:
- 2
- Time:
- 15 min
- Min. Age:
- 14
The Great Race 2
boardgame
- Players:
- 1–8
- Time:
- 60 min
- Min. Age:
- 14
10 Days in Asia
boardgame
In '10 Days in Asia', players plan a ten-day travel itinerary through Asia. By cleverly placing country and transportation tiles, they must form a continuous journey. The first player to successfully complete their route wins the strategic planning game.
- Players:
- 2–4
- Time:
- 25 min
- Min. Age:
- 10
Shadows of Brimstone: Magma Fiends Enemy Pack
boardgameexpansion
- Players:
- 1–6
- Time:
- 90–120 min
- Min. Age:
- 12
San Guo Sha: Guan Yu Stamp Edition
boardgame
- Players:
- 2–8
- Time:
- 40 min
- Min. Age:
- 12
Colonialism: Expanded 2nd Edition
boardgame
- Players:
- 2–4
- Time:
- 90 min
- Min. Age:
- 12
Shogun Showdown
boardgame
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 14
Merchant Princes of Byzantium
boardgame
- Players:
- 2–5
- Time:
- 60–90 min
- Min. Age:
- 12
Singapore-Go
boardgame
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 0
San Guo Sha: Complete Edition
boardgame
- Players:
- 2–8
- Time:
- 40 min
- Min. Age:
- 12
San Guo Sha: Complete Edition
boardgame
- Players:
- 2–8
- Time:
- 40 min
- Min. Age:
- 12
Kanagawa: Yokai
boardgameexpansion
- Players:
- 2–4
- Time:
- 45 min
- Min. Age:
- 12
Silk Road
boardgame
A Silk Road trading game where merchants travel between cities buying and selling ten goods to turn 20 starting money into 10,000. Transactions dynamically shift regional price indices, affecting all item prices. Limited market visibility, animal transport, ships, armies, and random events like wars or marriages shape the economic strategy. Players must manage stale information, trade resources, and adapt to shifting market conditions to maximize their profits successfully.
- Players:
- 2–8
- Time:
- 45 min
- Min. Age:
- 10
Yunnan
boardgame
- Players:
- 2–5
- Time:
- 90 min
- Min. Age:
- 12
The Romance of the Three Kingdoms
boardgame
The board game is set in ancient China's Three Kingdoms era, focusing on conquering rival capitals. It blends internal economic management with tactical battles by strategically assigning capable generals and staff to provinces to achieve ultimate victory.
- Players:
- 2–3
- Time:
- 120 min
- Min. Age:
- 0
Clan War: Lion Army Expansion
boardgameexpansion
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Kigetsu
boardgame
- Players:
- 2–5
- Time:
- 30 min
- Min. Age:
- 10
The War: The Pacific 1941-45
boardgame
- Players:
- 1–2
- Time:
- 90–3000 min
- Min. Age:
- 0
Sino-Japanese Naval Battle
boardgame
- Players:
- 2–4
- Time:
- 200 min
- Min. Age:
- 8
Monster Maker 3: Nihon Youkai
boardgame
Monster Maker 3 is a card game where players defeat Japanese mythological beasts. They form hero parties, challenge monsters, use dice and assistance cards in battles, and score points for victorious combat.
- Players:
- 2–6
- Time:
- 45 min
- Min. Age:
- 0
Ticket to Ride Map Collection 1: Asia + Legendary Asia
boardgameexpansion
- Players:
- 2–6
- Time:
- 30–60 min
- Min. Age:
- 8
Frontline: Tarawa – Japanese and US Forces in the Pacific Theatre 1942-1943
boardgameexpansion
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 12
日本列島沈没 (Nihon Rettou Chinbotsu)
boardgame
The Sinking of Japan is a Bandai board game from the IF series. Players rescue as many people as possible during earthquakes and volcanic eruptions. Cards determine disasters and locations, while hex overlays show devastation.
- Players:
- 2–4
- Time:
- 60 min
- Min. Age:
- 0
Samurai Conquest: A Solitaire Game of Japan's Wars of Unification.
boardgame
- Players:
- 1
- Time:
- 60 min
- Min. Age:
- 10