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History: Mongol Invasions and Conquests

Tamburlaine the Great: The Battle of Angorra, 1402

Tamburlaine the Great: The Battle of Angorra, 1402

boardgame

Tamburlaine the Great is a tactical simulation of the 1402 Battle of Angora. Sultan Bayazid I faces Tamburlaine's Tatar hordes. The game features various unit types and was also published as part of a historical quadrigame series.

Players:
2
Time:
–
Min. Age:
12
Simple Campaigning

Simple Campaigning

boardgame

Players:
1–6
Time:
60 min
Min. Age:
12
Chinggis Khan: almidras Allah (the flail of God)

Chinggis Khan: almidras Allah (the flail of God)

boardgame

Chinggis Khan: almidras Allah is a solitaire board game covering the Mongol campaigns against the Khwarizmians in 1220 and 1221. It includes one A4 map, thirty counters, and a four-page rulebook with an article.

Players:
1
Time:
90 min
Min. Age:
12
Legnica 1241

Legnica 1241

boardgame

Players:
2–6
Time:
–
Min. Age:
12
Broadsword

Broadsword

boardgame

Broadsword provides wargaming rules for medieval battles, spun off from Royal Armies of the Hyborean Age. The system simulates historical warfare, focusing on feudal cavalry dominance and open field tactics without fantasy elements.

Players:
2
Time:
240 min
Min. Age:
12
Battle of Liegnitz (1241 AD)

Battle of Liegnitz (1241 AD)

boardgame

Players:
2
Time:
–
Min. Age:
0
Battle of Kulikovo 1380

Battle of Kulikovo 1380

boardgame

Players:
1–2
Time:
60 min
Min. Age:
12
Empire of Grass

Empire of Grass

boardgame

Players:
1
Time:
60–120 min
Min. Age:
12
Kulikovo 1380: The Golden Horde

Kulikovo 1380: The Golden Horde

boardgame

Kulikovo 1380 is a tactical wargame covering the historic battle between the Golden Horde and the united Russian principalities under Moscow. This accessible game with low complexity represents a major historical turning point.

Players:
2
Time:
180 min
Min. Age:
12
Empires of the Dragon: The Far East at War – Field of Glory Gaming Companion

Empires of the Dragon: The Far East at War – Field of Glory Gaming Companion

boardgameexpansion

Players:
2–10
Time:
180 min
Min. Age:
12
Deus Vult: Burn & Loot

Deus Vult: Burn & Loot

boardgame

Players:
2–6
Time:
60–240 min
Min. Age:
12
Hordes & Heroes: Medieval Fantasy – Army Lists

Hordes & Heroes: Medieval Fantasy – Army Lists

boardgame

Players:
2–6
Time:
90–120 min
Min. Age:
12
Dschingis Khan: Bewegung an der Großen Mauer

Dschingis Khan: Bewegung an der Großen Mauer

boardgame

Genghis Khan is an abstract strategy game with luck elements. Players place warriors, farmers, and other markers by the Great Wall. Whoever places the top marker controls the stack. The Wall can move, while warriors on the correct side and farmers score points.

Players:
2–4
Time:
40 min
Min. Age:
0
Empire of the Steppes: Fast Play Wargame Rules for the Era of the Great Mongol Conquests 1206-1299 AD

Empire of the Steppes: Fast Play Wargame Rules for the Era of the Great Mongol Conquests 1206-1299 AD

boardgame

Players:
2
Time:
–
Min. Age:
12
The Devil's Horsemen: The Mongol War Machine

The Devil's Horsemen: The Mongol War Machine

boardgame

Devil's Horsemen is the tenth volume in the Great Battles of History series, focusing on 13th-century Mongol cavalry and steppe warfare tactics. The game simulates four major historical battles featuring detailed rules for mounted archery and cavalry mechanics.

Players:
2
Time:
240 min
Min. Age:
12
Panic: War of the Khan Succession

Panic: War of the Khan Succession

boardgame

Players:
2–4
Time:
40 min
Min. Age:
10
Ancient Battles Deluxe Expansion Kit 2: Hell's Horsemen

Ancient Battles Deluxe Expansion Kit 2: Hell's Horsemen

boardgameexpansion

Players:
2
Time:
60 min
Min. Age:
0
Battle for Kojima

Battle for Kojima

boardgame

Players:
2–5
Time:
70–90 min
Min. Age:
16
Men At Arms

Men At Arms

boardgame

A tactical magazine game for pre-industrial battles from antiquity to the middle ages. Published in Strategy & Tactics issue 137. Includes advanced rules that were originally released in Moves issue 68.

Players:
2
Time:
120 min
Min. Age:
12
The Barbarians: Games of the Fall of Rome and the Mongol Invasion of Europe

The Barbarians: Games of the Fall of Rome and the Mongol Invasion of Europe

boardgame

"The Barbarians" includes two wargames. In "Sack Rome", up to three players capture Rome. In "Mongol", one player tries to occupy the civilized world within a set time limit. Both games focus on historical invasions and conflicts.

Players:
2–3
Time:
120 min
Min. Age:
12
Temujin's Battles

Temujin's Battles

boardgame

"Temujin's Battles" is a tactical-level board game designed by Works-Zero featuring three distinct scenarios. The game includes three different A3-sized maps and 116 counters, offering engaging tactical gameplay set in a historical context.

Players:
2
Time:
–
Min. Age:
0
Dominion of the Spear

Dominion of the Spear

boardgame

Players:
1
Time:
10 min
Min. Age:
12
Dark Ages: Tactical Warfare, 500-1300

Dark Ages: Tactical Warfare, 500-1300

boardgame

Tactical Warfare 700-1300 A.D. is a wargame covering historical battles from 732 to 1241. Players command forces like Vikings, Crusaders, and Mongols on a shared map. The game features melee and ranged combat, diverse units, and a panic threshold mechanic for victory.

Players:
2
Time:
120–180 min
Min. Age:
12
Khan: The Rise of the Mongol Empire, A.D. 1206-1295

Khan: The Rise of the Mongol Empire, A.D. 1206-1295

boardgame

Khan is a two-player wargame simulating the rise of the Mongol Empire from 1206 to 1295. One player commands the centralized Mongols while the other controls diverse independent kingdoms resisting their expansion across Eurasia.

Players:
2
Time:
360 min
Min. Age:
12