Analog Games Analog Games

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History: Nine Years War

To the Banners:  Rules for Pike & Shot 1500-1700

To the Banners: Rules for Pike & Shot 1500-1700

boardgame

Rules for tactical tabletop actions in Europe across two centuries. The focus is on small-scale engagements like raids rather than major battles. They provide unit profiles for five eras, army building, and scenarios.

Players:
2–12
Time:
240 min
Min. Age:
0
Ultima Ratio Regum: Grand Tactical Wargame Rules 1689 – 1763

Ultima Ratio Regum: Grand Tactical Wargame Rules 1689 – 1763

boardgame

Players:
2
Time:
–
Min. Age:
12
Lilliburlero: The Battle of the Boyne, July 1690

Lilliburlero: The Battle of the Boyne, July 1690

boardgame

"Lilliburlero" simulates the 1690 Battle of the Boyne, where William of Orange crushed Jacobite hopes. Philip Jelley's historical wargame uses area movement and hourly turns affected by weather. It features multiple scenarios, optional rules, and low complexity with a playing time of up to three hours.

Players:
2
Time:
180 min
Min. Age:
14
War by Sail

War by Sail

boardgame

Players:
2–8
Time:
90–180 min
Min. Age:
8
Lace Wars: Wargaming the Period 1660-1720

Lace Wars: Wargaming the Period 1660-1720

boardgame

Rulebook for wargaming the 1660-1720 period featuring three distinct scales with common mechanics. Includes play sheets, color flags, two army lists, and five scenarios. Four separate scenario books with extra lists are available.

Players:
2
Time:
–
Min. Age:
10
Black Powder: The Last Argument of Kings

Black Powder: The Last Argument of Kings

boardgameexpansion

Players:
2–6
Time:
120 min
Min. Age:
12
Fast Play Rules for the Pike & Shot Period (1550 - 1720 AD)

Fast Play Rules for the Pike & Shot Period (1550 - 1720 AD)

boardgame

Players:
2
Time:
–
Min. Age:
12
Vauban's Wars: Wargame Rules for Siege Warfare

Vauban's Wars: Wargame Rules for Siege Warfare

boardgame

Players:
2–6
Time:
–
Min. Age:
0
Dominion of Marlborough and Peter the Great

Dominion of Marlborough and Peter the Great

boardgame

Players:
1
Time:
10 min
Min. Age:
0
Les Guerres du Roi Soleil 1667-1713

Les Guerres du Roi Soleil 1667-1713

boardgame

Players:
2
Time:
60–300 min
Min. Age:
14
Nine Years: The War of the Grand Alliance 1688-1697

Nine Years: The War of the Grand Alliance 1688-1697

boardgame

Players:
2
Time:
225 min
Min. Age:
0
Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721

Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721

boardgame

These rules simulate European land warfare from 1660 to 1721. They feature variable units representing infantry, cavalry, and artillery with distinct tactical doctrines like platoon firing or shock. Comprehensive army lists for various nations of the period are included.

Players:
2–12
Time:
240 min
Min. Age:
0
Army of Roussillon: Les Folies d'Espagne – The War of the Grand Alliance in Spain, 1689-1697

Army of Roussillon: Les Folies d'Espagne – The War of the Grand Alliance in Spain, 1689-1697

boardgame

Players:
2
Time:
–
Min. Age:
0
Marlburian Commander: Tactical Wargames Rules for the Marlburian Wars

Marlburian Commander: Tactical Wargames Rules for the Marlburian Wars

boardgame

Players:
2
Time:
–
Min. Age:
0
Renatio et Gloriam: The Sun King's Wars

Renatio et Gloriam: The Sun King's Wars

boardgameexpansion

Players:
2
Time:
–
Min. Age:
12
Table Battles: The Grand Alliance

Table Battles: The Grand Alliance

boardgameexpansion

Players:
2
Time:
30–45 min
Min. Age:
0
Vive le Roi!: Fast Play 18th Century Wargame Rules for the Wars of Frederick the Great, Malborough

Vive le Roi!: Fast Play 18th Century Wargame Rules for the Wars of Frederick the Great, Malborough

boardgame

Players:
2
Time:
–
Min. Age:
12
Lace Wars Scenarios 2: The Wars of the Grand Alliance – Also Including: Tangiers, Ireland & the Monmouth Rebellion

Lace Wars Scenarios 2: The Wars of the Grand Alliance – Also Including: Tangiers, Ireland & the Monmouth Rebellion

boardgameexpansion

Players:
2
Time:
–
Min. Age:
12
Ridiculous Vanity

Ridiculous Vanity

boardgame

Ridiculous Vanity is a miniatures rule set simulating European politics and warfare under Louis XIV. It combines a strategic map campaign with tactical rules for battles from 1660 to 1715. Both parts can be played independently and feature several historical starting scenarios and standardized unit sizes.

Players:
2–12
Time:
240 min
Min. Age:
0
War Games Through the Ages: Vol.2 1420-1783

War Games Through the Ages: Vol.2 1420-1783

boardgame

Players:
2
Time:
180–360 min
Min. Age:
12
The Wars of the Sun King 1648-1713

The Wars of the Sun King 1648-1713

boardgame

"The Wars of the Sun King 1648-1713" is the deluxe edition of "Les Guerres du Roi Soleil". The board game covers five conflicts of Louis XIV and the Fronde rebellion using a single rule set. Players maximize resource points to recruit armies, build strongholds, lead sieges, and win glory. It includes a mounted map, 432 counters, rulebooks, and aids.

Players:
2
Time:
60–300 min
Min. Age:
15
Rules of Battle:  Grand Tactical Warfare During the Age of Prince Eugene of Savoy 1683-1730

Rules of Battle: Grand Tactical Warfare During the Age of Prince Eugene of Savoy 1683-1730

boardgame

Players:
2–8
Time:
240 min
Min. Age:
0
Twilight of the Sun King: Scenario Book 3 – Louis XIV vs the Grand Alliance

Twilight of the Sun King: Scenario Book 3 – Louis XIV vs the Grand Alliance

boardgameexpansion

Players:
2–12
Time:
180 min
Min. Age:
12
Grand Siècle

Grand Siècle

boardgame

Take charge of mighty 18th-century European sovereigns in this strategic board game. Levy taxes, build fleets, forge alliances, and wage war across multiple historical scenarios and a grand campaign.

Players:
2–10
Time:
360 min
Min. Age:
12