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Magazine: Command

Blitzkrieg 1940

Blitzkrieg 1940

boardgame

Blitzkrieg 1940 is a two-player simulation of the first three weeks of the 1940 campaign in France and the Low Countries. One player commands Allied defenders, while the other leads invading German forces. An alternate 1939 scenario features a potential French Ruhr offensive.

Players:
2
Time:
120 min
Min. Age:
12
Strike North

Strike North

boardgame

This strategy game features historical scenarios of the 1940 invasion of Norway alongside various alternative history setups from 1940 and 1943. Themes cover potential attacks on Sweden and pre-Normandy landings in Norway.

Players:
2
Time:
120 min
Min. Age:
12
Across the Potomac

Across the Potomac

boardgame

Across the Potomac simulates the 1863 Gettysburg campaign of the American Civil War. The game uses a double-blind system with two identical maps. Players command Lee or Union generals to maneuver forces, search for the enemy, and fight battles.

Players:
2
Time:
120 min
Min. Age:
12
Battle of Buena Vista

Battle of Buena Vista

boardgame

Buena Vista is a historical wargame covering the decisive second day of the 1847 battle between U.S. and Mexican forces. Featuring low complexity, one map, 124 counters, and concise rules, a standard game takes approximately three hours to complete.

Players:
2
Time:
90 min
Min. Age:
12
Wave of Terror

Wave of Terror

boardgame

This strategy game covers the 1944 Battle of the Bulge. With a scale of 1.5 miles per hex and 24 hours per turn, players command mainly battalion-sized units. Victory points are earned by destroying enemy units and controlling cities.

Players:
2
Time:
360 min
Min. Age:
14
Proud Monster: The Barbarossa Campaign

Proud Monster: The Barbarossa Campaign

boardgame

Proud Monster: The Barbarossa Campaign 1941 simulates the first six months of the Russo-German War. Each hex represents about 20 miles, and most turns equal two weeks. The game includes two maps, rules, a chart sheet, and 959 die-cut counters.

Players:
2
Time:
660 min
Min. Age:
12
The Great War in the Near East

The Great War in the Near East

boardgame

The Great War in the Near East is a standalone wargame depicting World War I in Palestine, Iraq, and the Turkish front. Using core mechanics from The Great War in Europe, the game includes 400 total counters.

Players:
2
Time:
360 min
Min. Age:
12
Second Front Now!

Second Front Now!

boardgame

Second Front Now is a wargame simulating a hypothetical Allied invasion of France in September 1943. The alternative history scenario covers the period from D-Day+1 to D-Day+80 and utilizes an established game system from Command magazine.

Players:
1–2
Time:
240 min
Min. Age:
12
Inchon: MacArthur's Gambit

Inchon: MacArthur's Gambit

boardgame

This wargame covers the US-led Inchon invasion in September 1950. Despite few counters, density remains high due to concentrated combat around landing sites. Optional rules include weather, airdrops, and minefields.

Players:
2
Time:
120 min
Min. Age:
12
Blood & Iron

Blood & Iron

boardgame

Blood & Iron is a two-player hex wargame covering the decisive 1866 Battle of Königgrätz. It features detailed rules for cavalry, artillery, and morale, alongside various historical and alternate scenarios.

Players:
2
Time:
180–300 min
Min. Age:
0
Blitzkrieg '41

Blitzkrieg '41

boardgame

Blitzkrieg 41 is a two-player strategic wargame about the 1941 German invasion of the Soviet Union. It includes a rulebook, 200 counters, and a large map. Due to many historical draws, playing multiple games for total points is recommended.

Players:
2
Time:
180 min
Min. Age:
12
Back to Iraq

Back to Iraq

boardgame

This strategic wargame simulates various scenarios of a new Iran-Iraq war, including Iraqi aggression against Kuwait and Saudi Arabia. The game features a detailed map, 352 military units, and optional rules covering chemical and nuclear warfare by participating nations.

Players:
2
Time:
180 min
Min. Age:
12
Hamburger Hill

Hamburger Hill

boardgame

Hamburger Hill simulates the bloody assault by the US 101st Airborne and South Vietnamese forces against entrenched North Vietnamese units in the A Shau Valley. The wargame utilizes hex grids and company or platoon-sized units for tactical combat.

Players:
2
Time:
120 min
Min. Age:
12
Successors: Clash of the Generals 323 - 310 BC

Successors: Clash of the Generals 323 - 310 BC

boardgameexpansion

This variant for the strategy game Alexandros, published in Command Magazine Issue 14, extends the timeframe from 319 B.C. to 301 B.C. It covers the conflict over Alexander the Great's succession and includes 40 counters.

Players:
2
Time:
240 min
Min. Age:
12
Rommel at Gazala

Rommel at Gazala

boardgame

Rommel at Gazala is a wargame simulation depicting the military operations around the fortress of Tobruk in May and June 1942. It was originally published in Command magazine 34.

Players:
2
Time:
–
Min. Age:
12
End of Empire: The French and Indian War and the American Revolution

End of Empire: The French and Indian War and the American Revolution

boardgame

End of Empire is a two-player strategy game covering major North American conflicts from 1744 to 1783. It details the decline of the English, French, and Spanish colonial empires and the subsequent rise of the United States.

Players:
2
Time:
–
Min. Age:
12
Gettysburg: Lee's Greatest Gamble

Gettysburg: Lee's Greatest Gamble

boardgame

This board game simulates the historic Battle of Gettysburg in July 1863 between Lee's and Meade's armies. Featuring a map, 200 counters, and 18 rule pages, Confederates must inflict casualties or escape, while Union forces must resist and retaliate.

Players:
2
Time:
180 min
Min. Age:
12
Chattanooga

Chattanooga

boardgame

The main scenario covers battles from 23 to 25 Nov 1863, plus scenarios on opening supply lines and a hypothetical one. Each hex represents 250 yards; units are regiments or artillery batteries. Turns last two hours with variable impulses. Victory is determined by eliminating enemy units and capturing terrain control.

Players:
2
Time:
300 min
Min. Age:
12
Soviet Maximum Effort and the Estonians

Soviet Maximum Effort and the Estonians

boardgameexpansion

Players:
0
Time:
–
Min. Age:
0
Warmaster Chess 2000. vol. 3

Warmaster Chess 2000. vol. 3

boardgameexpansion

Players:
2
Time:
–
Min. Age:
0
Victory at Midway: Turning Point of the Pacific War, June 1942

Victory at Midway: Turning Point of the Pacific War, June 1942

boardgame

Victory at Midway simulates the historic World War 2 naval battle between Japan and the USA. Players use a double-blind system to secretly plan movements and airstrikes. The game ends after 25 turns or upon the complete elimination of one side.

Players:
1–2
Time:
180 min
Min. Age:
12
Cortes: Conquest of the Aztec Empire

Cortes: Conquest of the Aztec Empire

boardgame

Cortes: Conquest of the Aztec Empire is a two-player tactical wargame covering the 1521 siege of Tenochtitlan. The game includes a map, counters, and rules for historical elements such as human sacrifice and specific victory conditions.

Players:
2
Time:
180–360 min
Min. Age:
12
Port Arthur: The Russo-Japanese War

Port Arthur: The Russo-Japanese War

boardgame

Port Arthur is a simulation of the 1904-05 Russo-Japanese War ground campaign from Command Magazine #19. It includes rules, a large map, and 101 counters. After ten turns, the player with the most victory points from casualties and key locations wins the game.

Players:
2
Time:
180 min
Min. Age:
12
Kadesh:  Mobile Warfare in the Ancient Middle East

Kadesh: Mobile Warfare in the Ancient Middle East

boardgame

This atmospheric wargame simulates the historical battle between Egyptians and Hittites in 1285 BC. It features attractive counters and incorporates a unique, chaotic game system to recreate the conflict.

Players:
2
Time:
120 min
Min. Age:
12