Analog Games Analog Games

category

Comic Book / Strip

Little Orphan Annie's Treasure Hunt Game

Little Orphan Annie's Treasure Hunt Game

boardgame

Players:
2–4
Time:
15 min
Min. Age:
0
Crossing the Atlantic

Crossing the Atlantic

boardgame

Players:
2–5
Time:
–
Min. Age:
4
Sentinels of the Multiverse: Unstable Kismet Promo Card

Sentinels of the Multiverse: Unstable Kismet Promo Card

boardgameexpansion

Players:
2–5
Time:
30–60 min
Min. Age:
8
The Smurfs Whirl & Twirl Clumsy Game

The Smurfs Whirl & Twirl Clumsy Game

boardgame

In this exciting card game, players try to beat Gargamel and opponents by matching Smurf character cards to their playing boards. By trading, passing, and using a special card-dispensing mechanism, everyone races to collect all the necessary Smurfs just in time to win.

Players:
2–4
Time:
20 min
Min. Age:
4
A Charlie Brown Christmas: Christmas Journey

A Charlie Brown Christmas: Christmas Journey

boardgame

Players:
2–4
Time:
30–60 min
Min. Age:
8
Marvel: Crisis Protocol – Spider-Foes Affiliation Pack

Marvel: Crisis Protocol – Spider-Foes Affiliation Pack

boardgameexpansion

Players:
2
Time:
–
Min. Age:
0
Hour of Need: Jade Kid

Hour of Need: Jade Kid

boardgameexpansion

Players:
1–4
Time:
30–120 min
Min. Age:
14
Marvel United: Multiverse

Marvel United: Multiverse

boardgame

Players:
1–5
Time:
40 min
Min. Age:
14
The Walking Dead: All Out War

The Walking Dead: All Out War

boardgame

Players:
1–2
Time:
30–60 min
Min. Age:
14
Munchkin Bookmark Collection

Munchkin Bookmark Collection

boardgameexpansion

Players:
3–6
Time:
90 min
Min. Age:
10
YOU: SUPERPOWERED

YOU: SUPERPOWERED

boardgame

Players:
3–8
Time:
20–60 min
Min. Age:
14
Brothers Bond: Board Game

Brothers Bond: Board Game

boardgame

Players:
2–4
Time:
90–120 min
Min. Age:
14
Marvel: Crisis Protocol – Red Skull & Hydra Troopers

Marvel: Crisis Protocol – Red Skull & Hydra Troopers

boardgameexpansion

Players:
2
Time:
45–90 min
Min. Age:
14
Rupert's "Four Winds" Game

Rupert's "Four Winds" Game

boardgame

A pre-school game from the Rupert Fun Book for 2-4 players. Each chooses a wind and places a counter on space 1. Players must spin a 6 to start. Movement is determined by spinning. The first player to reach space 12 wins the game.

Players:
2–4
Time:
–
Min. Age:
3
DC Deck-Building Game: Convention Promo Pack 2024

DC Deck-Building Game: Convention Promo Pack 2024

boardgameexpansion

Players:
2–4
Time:
60–90 min
Min. Age:
15
DC Comics HeroClix: 15th Anniversary Elseworlds Starter Set

DC Comics HeroClix: 15th Anniversary Elseworlds Starter Set

boardgame

Players:
2–4
Time:
60–90 min
Min. Age:
14
Marvel: Crisis Protocol – Cable & Domino

Marvel: Crisis Protocol – Cable & Domino

boardgameexpansion

Players:
2
Time:
90 min
Min. Age:
14
Sentinels of the Multiverse: Definitive Edition

Sentinels of the Multiverse: Definitive Edition

boardgame

Players:
1–5
Time:
30–60 min
Min. Age:
8
Superpowerful Bonanza

Superpowerful Bonanza

boardgame

Players:
1–5
Time:
45 min
Min. Age:
7
Thwarted! A Game of Super-Villainy

Thwarted! A Game of Super-Villainy

boardgame

Players:
3–5
Time:
30–60 min
Min. Age:
13
Okko Chronicles: Cycle of Water - The Palace of Puppets

Okko Chronicles: Cycle of Water - The Palace of Puppets

boardgameexpansion

Players:
2–5
Time:
120 min
Min. Age:
14
Marvel Guardians of the Galaxy: The Groot Escape

Marvel Guardians of the Galaxy: The Groot Escape

boardgame

Players:
3–7
Time:
20 min
Min. Age:
10
Vs. System 2PCG: Friendly Neighborhood

Vs. System 2PCG: Friendly Neighborhood

boardgameexpansion

Players:
2–4
Time:
30–60 min
Min. Age:
14
Calling Superman

Calling Superman

boardgame

Calling SUPERMAN is a spin-and-move game for two to eight players with a news reporting theme. As Daily Planet reporters, players travel by plane, train, and car to cover front-page stories, calling upon Superman for help when dangerous obstacles block their progress.

Players:
2–7
Time:
–
Min. Age:
6