Analog Games Analog Games

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Theme: Electricity Generation

Manhattan Project: Energy Empire

Manhattan Project: Energy Empire

boardgame

Players:
1–5
Time:
60–120 min
Min. Age:
14
Power Grid Deluxe: Europe/North America

Power Grid Deluxe: Europe/North America

boardgame

Players:
2–6
Time:
120 min
Min. Age:
12
Barrage: The Legendary Box

Barrage: The Legendary Box

boardgame

Players:
1–5
Time:
60–120 min
Min. Age:
14
Electropolis

Electropolis

boardgame

Players:
2–4
Time:
50–70 min
Min. Age:
12
Nucleum: Gibraltar

Nucleum: Gibraltar

boardgameexpansion

In "Nucleum: Gibraltar," the UK, Portugal, Spain, and Morocco collaborate to build the first nuclear-powered submarine. As a visionary entrepreneur, you seize this opportunity to generate energy, pioneer infrastructure across the Iberian Peninsula and Morocco, fulfill military contracts, and unlock exclusive technologies. The expansion introduces a new setting, urban buildings, contracts, and technologies centered around the strategic Gibraltar hub.

Players:
1–4
Time:
90–120 min
Min. Age:
14
GigaWatt: Energy Revolution!

GigaWatt: Energy Revolution!

boardgame

Players:
2–4
Time:
30–45 min
Min. Age:
8
Funkenschlag

Funkenschlag

boardgame

Players draw electrical networks to connect cities on the board, powering them by acquiring power plants and necessary resources. This is the original first edition by 2F Spiele, later revised and republished as Power Grid.

Players:
2–6
Time:
180 min
Min. Age:
12
CO₂

CO₂

boardgame

Players:
1–5
Time:
120 min
Min. Age:
12
Klimato

Klimato

boardgame

Players:
2–5
Time:
20–40 min
Min. Age:
8
Eletrika

Eletrika

boardgame

Players:
2–4
Time:
45–60 min
Min. Age:
10
Age of Steam Expansion: 23 Wards of Tōkyō, Ōita Hot Spring Town & The Lost City of Dwarka

Age of Steam Expansion: 23 Wards of Tōkyō, Ōita Hot Spring Town & The Lost City of Dwarka

boardgameexpansion

Players:
3–6
Time:
120–180 min
Min. Age:
12
Power On!

Power On!

boardgame

Players:
2–4
Time:
30–50 min
Min. Age:
6
Powerline

Powerline

boardgame

Players:
1–6
Time:
45 min
Min. Age:
8
Power Grid: Factory Manager

Power Grid: Factory Manager

boardgame

Players:
2–5
Time:
60 min
Min. Age:
12
Nucleum: Court of Progress

Nucleum: Court of Progress

boardgameexpansion

Players:
1–4
Time:
60–150 min
Min. Age:
14
Nucleum: Australia

Nucleum: Australia

boardgameexpansion

Players:
1–4
Time:
60–150 min
Min. Age:
14
Nucleum: Energy Research Institute

Nucleum: Energy Research Institute

boardgameexpansion

Players:
1–4
Time:
60–150 min
Min. Age:
14
Nucleum: Patrons Set

Nucleum: Patrons Set

boardgameexpansion

Players:
1–4
Time:
60–150 min
Min. Age:
14
Sähkönary

Sähkönary

boardgame

Players:
4–99
Time:
–
Min. Age:
7
Barrage: The China Challenge

Barrage: The China Challenge

boardgameexpansion

Players:
1–4
Time:
–
Min. Age:
0
Power Failure

Power Failure

boardgame

Players:
2–4
Time:
45 min
Min. Age:
8
Power Grid

Power Grid

boardgame

In Power Grid, players build a power network and compete to supply the most cities with electricity. They auction power plants, manage resources on a fluctuating market, and expand connections. The player who successfully powers the most cities at the end wins the game.

Players:
2–6
Time:
120 min
Min. Age:
12
CATAN: New Energies – Energy Crisis

CATAN: New Energies – Energy Crisis

boardgameexpansion

Players:
3–4
Time:
90 min
Min. Age:
14
Nucleum

Nucleum

boardgame

Players:
1–4
Time:
60–150 min
Min. Age:
14