Campaign Guide
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RPGs have variable players and duration.
Traders and Gunboats
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RPGs have variable players and duration.
Central Supply Catalogue
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RPGs have variable players and duration.
Space Stations
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RPGs have variable players and duration.
Animal Encounters
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RPGs have variable players and duration.
Rescue Ops
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RPGs have variable players and duration.
Fighting Ships
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RPGs have variable players and duration.
Dynasty
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RPGs have variable players and duration.
Adventure Seeds
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RPGs have variable players and duration.
Vehicle Upgrade Manual
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RPGs have variable players and duration.
Deadly Assassins
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RPGs have variable players and duration.
Powers and Principalities
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RPGs have variable players and duration.
Merchants and Cruisers
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RPGs have variable players and duration.
760 Patrons (Second Edition)
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"760 Patrons (Second Edition)" is the ultimate lifeline for unexpected Traveller sessions. Ten times larger than the original, it offers numerous adventure hooks and plot ideas. Each encounter provides up to six options for the referee to handle unpredictable player choices. Combined with just the core rulebook, you can easily run an entire campaign using only this book.
RPGs have variable players and duration.
Starport Encounters
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RPGs have variable players and duration.
Military Vehicles
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RPGs have variable players and duration.
1,001 Characters
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RPGs have variable players and duration.
Biotech Vehicles
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RPGs have variable players and duration.
Cybernetics
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RPGs have variable players and duration.
The Vehicle Handbook
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RPGs have variable players and duration.