Analog Games Analog Games

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Continents: North America

Mariposas

Mariposas

boardgame

Players:
2–5
Time:
45–75 min
Min. Age:
14
The Omega War

The Omega War

boardgame

Ares Magazine #14 features the two-player strategic conflict game The Omega War. Set in post-apocalyptic North America in 2419, World Union forces battle rebels of the secret Omega Organization for control of the continent through alternate moves.

Players:
2
Time:
45 min
Min. Age:
12
Libertad o Muerte!

Libertad o Muerte!

boardgame

Players:
2
Time:
–
Min. Age:
12
Ticket to Ride Legacy: Legends of the West

Ticket to Ride Legacy: Legends of the West

boardgame

In 'Ticket to Ride Legacy: Legends of the West', players experience a twelve-game campaign as 19th-century pioneers in North America. They fulfill tickets, face unexpected challenges, and unlock new rules and content through frontier boxes. Every choice shapes the evolving game. At the end, you create a unique, personalized copy that remains playable for a lifetime of endless fun.

Players:
2–5
Time:
20–90 min
Min. Age:
10
Station to Station

Station to Station

boardgame

Players:
2–4
Time:
60–90 min
Min. Age:
10
China: North America

China: North America

boardgameexpansion

Players:
3–5
Time:
–
Min. Age:
0
The Old West Gunfight Rules 1816-1900

The Old West Gunfight Rules 1816-1900

boardgame

Players:
2
Time:
–
Min. Age:
0
Limits of Glory: Jersey New Jersey

Limits of Glory: Jersey New Jersey

boardgame

Players:
1–2
Time:
60–120 min
Min. Age:
14
Age of Empires III: The Age of Discovery

Age of Empires III: The Age of Discovery

boardgame

Designed by Glenn Drover, this board game revisits the age of exploration. Players take on the role of colonial powers seeking fame and riches in the New World. Across three ages, you launch expeditions, colonize regions, expand merchant fleets, build capitals, develop your economy, and potentially declare war to achieve victory for your nation.

Players:
2–5
Time:
90–120 min
Min. Age:
10
Manifest Destiny

Manifest Destiny

boardgame

Manifest Destiny is a card-driven strategy game for 3 to 5 players by Bill Crenshaw. Players control mercantile empires expanding across North America. They use cash to acquire abilities and tokens for territorial expansion. Catch-up mechanisms ensure all participants remain competitive throughout the game.

Players:
3–5
Time:
180–240 min
Min. Age:
12
Steam Power

Steam Power

boardgame

Players:
1–5
Time:
45–90 min
Min. Age:
14
Empires: Age of Discovery

Empires: Age of Discovery

boardgame

Players:
2–6
Time:
50–150 min
Min. Age:
10
Habitopia

Habitopia

boardgame

Players:
1–4
Time:
15–20 min
Min. Age:
8
The Great Race: Expansion 2

The Great Race: Expansion 2

boardgameexpansion

Players:
1–6
Time:
45–80 min
Min. Age:
10
Fatal Alliances: The Great War 1914-1918

Fatal Alliances: The Great War 1914-1918

boardgame

Players:
2–6
Time:
240–1200 min
Min. Age:
16
Power Grid Deluxe: Europe/North America

Power Grid Deluxe: Europe/North America

boardgame

Players:
2–6
Time:
120 min
Min. Age:
12
Mythic Americas: Warlords of Erehwon Rulebook

Mythic Americas: Warlords of Erehwon Rulebook

boardgame

Players:
2–6
Time:
–
Min. Age:
12
Go West!

Go West!

boardgame

In the late 18th century, millions of European immigrants head to the American Wild West. Players take on the roles of shrewd businessmen who profit from wagon trains continuously moving across the continent toward California.

Players:
2–4
Time:
45 min
Min. Age:
12
Age of Exploration

Age of Exploration

boardgame

Players represent European syndicates backing historical explorers like Columbus or Magellan. They outfit expeditions, brave storms and scurvy at sea, and overcome dangers such as rivalries on land to achieve ultimate glory and secure their legacy.

Players:
1–6
Time:
180 min
Min. Age:
14
Infernal Machine: Dawn of Submarine Warfare

Infernal Machine: Dawn of Submarine Warfare

boardgame

Players:
1
Time:
–
Min. Age:
14
Mythic Americas: Aztec & Tribal Nations Starter Set

Mythic Americas: Aztec & Tribal Nations Starter Set

boardgame

Players:
2–6
Time:
–
Min. Age:
12
The American Civil War

The American Civil War

boardgame

This strategic simulation covers the American Civil War from June 1861 to June 1865. Including 200 counters, it features generic ground forces, leaders, permanent garrisons, naval units, and logistical elements.

Players:
2
Time:
240–480 min
Min. Age:
12
Coast to Coast

Coast to Coast

boardgame

Players:
1–5
Time:
15–30 min
Min. Age:
8
Woodland Wars: Skirmish Rules for Miniature Battles in the 18th Century America

Woodland Wars: Skirmish Rules for Miniature Battles in the 18th Century America

boardgame

Players:
2–6
Time:
–
Min. Age:
12