Analog Games Analog Games

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History: Sengoku Period

Those Who Seek Death

Those Who Seek Death

boardgame

Players:
2–6
Time:
90–120 min
Min. Age:
12
Typhoons & Turtleships

Typhoons & Turtleships

boardgame

Typhoons & Turtleships is a two-player card game simulating historical conflicts between the Japanese, Koreans, Chinese, and Mongols across the Sea of Japan. Using a shared deck, players alternate roles in naval and conquest phases, balancing asymmetrical strategic advantages to achieve victory.

Players:
2
Time:
15 min
Min. Age:
10
James Clavell's Shogun Card Game

James Clavell's Shogun Card Game

boardgame

A card game for 3 to 8 players set in the Shogun universe. Players score points by collecting peasant and samurai cards, along with special cards. Four of five cards are kept face up, enabling bluffing. Strategy markers and favors influence gameplay, which ends once a player reaches 500 points.

Players:
3–8
Time:
60 min
Min. Age:
10
Mori's Battles

Mori's Battles

boardgameexpansion

Players:
0
Time:
–
Min. Age:
0
Ge Koku Jo

Ge Koku Jo

boardgame

Ge Koku Jo is a fast-paced Samurai skirmish game without massive armies or complex rules. It features flexible force building, exciting battles, and can be played in under two hours.

Players:
2
Time:
–
Min. Age:
0
Ashigaru: Samurai Combat in the Age of the Country at War

Ashigaru: Samurai Combat in the Age of the Country at War

boardgame

Players:
2
Time:
–
Min. Age:
12
Ronin Warrior

Ronin Warrior

boardgame

Players:
1–6
Time:
90–180 min
Min. Age:
14
Epoch Wargame Electronics #3: The Battle of Sekigahara

Epoch Wargame Electronics #3: The Battle of Sekigahara

boardgame

This game is the twelfth entry in the Epoch Wargame Electronics series, set in Japan in 1600. It features accessible rules, magnetic pieces, a playing time of about 30 minutes, and an electronic dice-roller to resolve combat effects.

Players:
2
Time:
30 min
Min. Age:
10
Bunroku: Campaign in Korea

Bunroku: Campaign in Korea

boardgame

Players:
1–2
Time:
400 min
Min. Age:
12
A Most Dangerous Time: Japan in Chaos, 1570-1584

A Most Dangerous Time: Japan in Chaos, 1570-1584

boardgame

This medium complexity strategy game for two players covers Japan's critical period from 1570 to 1584. Oda Nobunaga fights all of Japan for ultimate supremacy. The epic conflict simulation has a playing time ranging from four to twenty hours.

Players:
2–4
Time:
240 min
Min. Age:
12
Samurai Wars

Samurai Wars

boardgame

Tactical skirmish game set in feudal Japan during the age of Shoguns. Includes rules for Samurai, Ronin, Ashigaru, peasants, Portuguese and Jesuits. Various personalities, clan leaders and warrior monks populate the battles.

Players:
2–4
Time:
60 min
Min. Age:
12
Shogun

Shogun

boardgame

Shogun is a strategic board game played on an 8x8 grid. Two players maneuver seven pawns and a king to capture opposing pieces. Magnets beneath the board automatically change the movement value displayed on each piece. The board can be rotated for varied gameplay.

Players:
2
Time:
10 min
Min. Age:
8
Hatamoto: Rivals

Hatamoto: Rivals

boardgame

Players:
2–6
Time:
25–75 min
Min. Age:
12
Pike & Shotte

Pike & Shotte

boardgame

Players:
2–4
Time:
–
Min. Age:
0
Tōgoku sōran

Tōgoku sōran

boardgame

Players:
2–5
Time:
240 min
Min. Age:
10
Age of Battles: Shogun – Okehazama 1560

Age of Battles: Shogun – Okehazama 1560

boardgame

This historical strategy game covers the 1560 Battle of Okehazama in Japan. Designed for two to six players, it emphasizes tactical maneuvers and realistic army traits. Players can recreate the historic conflict or alter its outcome through leadership skills.

Players:
2–6
Time:
150 min
Min. Age:
12
武田騎馬軍団 (Takeda Kiba Gundan)

武田騎馬軍団 (Takeda Kiba Gundan)

boardgame

Takeda Kiba Gundan is a Japanese tactical game set in the Sengoku era with an experimental approach to history. Players randomly select their initial forces and deploy them blindly at the start.

Players:
1–2
Time:
360 min
Min. Age:
0
Senryaku-Daimyo

Senryaku-Daimyo

boardgame

Players:
3–4
Time:
30–45 min
Min. Age:
12
Tokugawa's Battles

Tokugawa's Battles

boardgameexpansion

Players:
0
Time:
–
Min. Age:
0
Far East War 1592

Far East War 1592

boardgame

Players:
2–4
Time:
90–120 min
Min. Age:
12
Honor of the Samurai

Honor of the Samurai

boardgame

This card game recreates Japan's Sengoku era. Players assume the roles of samurai families and their Daimyos, using politics, culture, and military power to gain honor. The first player to reach the required honor wins and becomes Shogun.

Players:
3–6
Time:
60 min
Min. Age:
10
Epoch Wargame Electronics #5: The Battle of Kawanakajima

Epoch Wargame Electronics #5: The Battle of Kawanakajima

boardgame

This is the fifth game in the Japanese Epoch Wargame Electronics series. It features accessible rules, magnetic pieces, and an electronic dice roller. The quick 30-minute wargame focuses on a historical battle in medieval Japan that took place during the year 1561.

Players:
2
Time:
30 min
Min. Age:
10
西国の雄 (Saigoku no Yu)

西国の雄 (Saigoku no Yu)

boardgame

Saigoku no Yu depicts Motonari Mori's conquests in western Japan from 1540 to 1557. The hex-based wargame includes four historical scenarios featuring restrictive special rules to accurately simulate outcomes.

Players:
1–2
Time:
360 min
Min. Age:
12
Test of Honour: The Samurai Miniatures Game – Seven Ronin

Test of Honour: The Samurai Miniatures Game – Seven Ronin

boardgameexpansion

Players:
2–4
Time:
30–60 min
Min. Age:
12