Analog Games Analog Games

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History: Gulf War

Iraqi Freedom: Thirty Days to Baghdad

Iraqi Freedom: Thirty Days to Baghdad

boardgame

Players:
2–3
Time:
120–240 min
Min. Age:
12
Modern Land Battles: Target Acquired

Modern Land Battles: Target Acquired

boardgame

Players:
2–6
Time:
60 min
Min. Age:
10
CENTCOM: Persian Gulf War 2001-2003

CENTCOM: Persian Gulf War 2001-2003

boardgame

Players:
1
Time:
–
Min. Age:
0
Battle for Basra

Battle for Basra

boardgame

Battle for Basra is a free introductory wargame from the 90s using GDW's First Battle system. It simulates a hypothetical U.S. attack on the Iraqi Republican Guard during the Gulf War. With a small map and few counters, U.S. forces must exit the board within six turns to win.

Players:
2
Time:
30 min
Min. Age:
10
Gulf Wars

Gulf Wars

boardgame

Gulf Wars is a 1991 Japanese board game by Sho Kikaku. Up to five players simulate political conflicts in the Middle East. Participants command nations like Iran or Iraq, competing against each other to become the ultimate leader of the Arabs.

Players:
2–5
Time:
360 min
Min. Age:
12
Desert Shield: A Gulf Strike Expansion Module

Desert Shield: A Gulf Strike Expansion Module

boardgameexpansion

Desert Shield is a 1990 expansion for Victory Games' strategic game Gulf Strike. It provides new rules, scenarios, and 260 counters covering the First Gulf War. Ownership of the Gulf Strike 2nd Edition base game is required to play these scenarios.

Players:
2
Time:
360 min
Min. Age:
14
A Line in the Sand

A Line in the Sand

boardgame

This wargame details the early 1990s Persian Gulf War using mechanics similar to Red Storm Rising. It features a basic military-focused mode for fewer than five players utilizing land, sea, and air units. However, the core experience is a six-player diplomatic game. Political maneuvering, secret messaging via a diplomatic pouch, dynamic tracking markers like War Fever, and hidden war aims make political considerations just as vital as pure military might.

Players:
2–6
Time:
60–180 min
Min. Age:
10
Desert Sword: Arabian Nightmare

Desert Sword: Arabian Nightmare

boardgameexpansion

Players:
2
Time:
240 min
Min. Age:
0
F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date)

F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date)

boardgame

Players:
2
Time:
–
Min. Age:
12
Desert Storm Solitaire

Desert Storm Solitaire

boardgame

Players:
1
Time:
–
Min. Age:
0
Desert Storm: The Unfinished Victory

Desert Storm: The Unfinished Victory

boardgame

This game illustrates the balance between military power and politics during the liberation of Kuwait. Coalition forces are overwhelming, while the Iraqi player maneuvers militarily and politically. Includes components like a map and a solitaire variant.

Players:
1–2
Time:
180–240 min
Min. Age:
12
Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+

Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+

boardgame

Cold War Commander is a tabletop wargame for battles from the First Indo-China War to the present. Players command forces from company to division level in 2 to 3 hours. The 140-page rulebook supports miniature scales from 2mm to 28mm without requiring any re-basing.

Players:
2
Time:
150 min
Min. Age:
12
Hornet Leader: Strike Fighter Operations

Hornet Leader: Strike Fighter Operations

boardgame

Hornet Leader is a solitaire board game where you command a U.S. Navy F/A-18 Hornet squadron. Plan and execute naval strikes, air defenses, and ground attacks against 26 different target types from aircraft carriers.

Players:
1–2
Time:
15–300 min
Min. Age:
12
Desert Sabre: the Operation Desert Storm Ground Campaign

Desert Sabre: the Operation Desert Storm Ground Campaign

boardgame

Players:
1–3
Time:
10–20 min
Min. Age:
11
Combat Team Command: Wargame Rules for Cold War and Modern Combined Arms Combat

Combat Team Command: Wargame Rules for Cold War and Modern Combined Arms Combat

boardgame

Players:
2
Time:
–
Min. Age:
12
BelloLudi: Kalashnikov – Skirmish Game 1970-20XX

BelloLudi: Kalashnikov – Skirmish Game 1970-20XX

boardgame

Players:
1–10
Time:
–
Min. Age:
12
En Pointe Toujours!: Blindés français au combat 1987-2008

En Pointe Toujours!: Blindés français au combat 1987-2008

boardgameexpansion

Players:
2
Time:
90 min
Min. Age:
12
Islamic Jihad: "The Mother of All Surrenders"

Islamic Jihad: "The Mother of All Surrenders"

boardgame

Players:
1–99
Time:
–
Min. Age:
10
Operation Desert Storm

Operation Desert Storm

boardgame

Operation Desert Storm is a wargame by Tenkafubu depicting the war between the Coalition and Iraq. The game features four scenarios covering the entire conflict from start to finish and possesses a medium level of complexity.

Players:
1–4
Time:
480 min
Min. Age:
12
Operation Desert Weirdness

Operation Desert Weirdness

boardgameexpansion

Players:
2
Time:
120 min
Min. Age:
15
Modern Armor

Modern Armor

boardgame

Players:
2–4
Time:
–
Min. Age:
12
Gulf Strike: 2nd Edition Scenario Update

Gulf Strike: 2nd Edition Scenario Update

boardgameexpansion

Players:
2
Time:
360 min
Min. Age:
12
Test of Arms

Test of Arms

boardgame

Test of Arms is a tactical wargame from GDW's First Battle series covering post-WWII conflicts worldwide. It features 29 scenarios, geomorphic maps, units at squad and vehicle scale, and covers numerous historical engagements.

Players:
2
Time:
120 min
Min. Age:
12
The War Room: The Persian Gulf Conflict

The War Room: The Persian Gulf Conflict

boardgame

A strategic board game set in the Middle East featuring four factions divided into two teams. Players command equal military forces, utilize action cards, and resolve combat with standard dice mechanics under timed turns.

Players:
2–4
Time:
90 min
Min. Age:
12