Zulu Skirmish
boardgame
- Players:
- 2–8
- Time:
- 90–180 min
- Min. Age:
- 14
Cuba: The Splendid Little War
boardgame
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 13
Histoire des Marrons: Episode 1
boardgame
- Players:
- 2–6
- Time:
- 15 min
- Min. Age:
- 6
Imperial Century
boardgame
- Players:
- 2–4
- Time:
- 90–120 min
- Min. Age:
- 8
Mercurius
boardgame
- Players:
- 3–5
- Time:
- 45–60 min
- Min. Age:
- 10
Endeavor
boardgame
- Players:
- 3–5
- Time:
- 90 min
- Min. Age:
- 12
Wilderness War
boardgame
Wilderness War is a two-player card-driven wargame depicting the French and Indian War from 1755 to 1760. Using a point-to-point map and a single strategy deck, it strategically simulates the asymmetric historical conflict for control over North America.
- Players:
- 1–2
- Time:
- 180 min
- Min. Age:
- 12
Imperialism: Road to Domination
boardgame
In 'Imperialism: Road to Domination,' players lead superpowers from the 15th to 19th century to global supremacy. They manage economies, civilisations, and militaries, conquer colonies, and use diplomacy and plots to avoid costly wars. The player with the most glory and the mightiest empire wins this strategic game.
- Players:
- 2–4
- Time:
- 90 min
- Min. Age:
- 12
John Company: Second Edition
boardgame
- Players:
- 1–6
- Time:
- 90–240 min
- Min. Age:
- 13
Expedition: Congo River 1884
boardgame
- Players:
- 2–4
- Time:
- 60 min
- Min. Age:
- 10
Santa Maria: Exploration Deck
boardgameexpansion
- Players:
- 1–4
- Time:
- 45–90 min
- Min. Age:
- 12
Colonialism: Expanded 2nd Edition
boardgame
- Players:
- 2–4
- Time:
- 90 min
- Min. Age:
- 12
Amerigo
boardgame
- Players:
- 2–4
- Time:
- 90 min
- Min. Age:
- 10
1500: The New World – Portugal Expansion
boardgameexpansion
- Players:
- 2–6
- Time:
- 45–60 min
- Min. Age:
- 12
Afriboria
boardgame
This card-driven wargame simulates colonial battles without traditional board sectors. A color-coded activation system allows flexible troop concentrations. Differing weapon qualities are reflected in dice symbols, while optional event cards add adventure elements to the fast-paced gameplay.
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 12
The Battle of Roark's Drift
boardgame
The Battle of Roark's Drift is a wargame depicting the British defense immortalized in Zulu. One counter represents one soldier or five Zulus. The Zulu player launches four attacks. Special rules cover the hospital and Oskarberg fire.
- Players:
- 2
- Time:
- 240 min
- Min. Age:
- 12
El Grande: Grossinquisitor und Kolonien
boardgameexpansion
This expansion for El Grande introduces ships, colonies, and the Grand Inquisitor to the base game. It is included in both the 10th Anniversary Edition and the standalone expansion collection.
- Players:
- 2–5
- Time:
- 90 min
- Min. Age:
- 12
Santa Maria
boardgame
- Players:
- 1–4
- Time:
- 45–90 min
- Min. Age:
- 12
Road to Enlightenment
boardgame
- Players:
- 2–7
- Time:
- 150 min
- Min. Age:
- 12
Archipelago: Solo Expansion
boardgameexpansion
- Players:
- 1
- Time:
- 60 min
- Min. Age:
- 14
Colonial Adventures! Fortunes Won & Lost
boardgame
- Players:
- 1–6
- Time:
- –
- Min. Age:
- 0
East India Companies
boardgame
- Players:
- 2–4
- Time:
- 90–120 min
- Min. Age:
- 14
Smooth & Rifled: In the Dark Continent
boardgameexpansion
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 12
Before the Wind
boardgame
Players act as traders, gathering goods in warehouses to load commerce ships waiting in the harbor. Success requires precise goods combinations and timing, as the fleet departs when storage is full and winds are favorable.
- Players:
- 2–4
- Time:
- 75 min
- Min. Age:
- 10