Analog Games Analog Games

family

Theme: Colonial

Zulu Skirmish

Zulu Skirmish

boardgame

Players:
2–8
Time:
90–180 min
Min. Age:
14
Cuba: The Splendid Little War

Cuba: The Splendid Little War

boardgame

Players:
2
Time:
120 min
Min. Age:
13
Histoire des Marrons: Episode 1

Histoire des Marrons: Episode 1

boardgame

Players:
2–6
Time:
15 min
Min. Age:
6
Imperial Century

Imperial Century

boardgame

Players:
2–4
Time:
90–120 min
Min. Age:
8
Mercurius

Mercurius

boardgame

Players:
3–5
Time:
45–60 min
Min. Age:
10
Endeavor

Endeavor

boardgame

Players:
3–5
Time:
90 min
Min. Age:
12
Wilderness War

Wilderness War

boardgame

Wilderness War is a two-player card-driven wargame depicting the French and Indian War from 1755 to 1760. Using a point-to-point map and a single strategy deck, it strategically simulates the asymmetric historical conflict for control over North America.

Players:
1–2
Time:
180 min
Min. Age:
12
Imperialism: Road to Domination

Imperialism: Road to Domination

boardgame

In 'Imperialism: Road to Domination,' players lead superpowers from the 15th to 19th century to global supremacy. They manage economies, civilisations, and militaries, conquer colonies, and use diplomacy and plots to avoid costly wars. The player with the most glory and the mightiest empire wins this strategic game.

Players:
2–4
Time:
90 min
Min. Age:
12
John Company: Second Edition

John Company: Second Edition

boardgame

Players:
1–6
Time:
90–240 min
Min. Age:
13
Expedition: Congo River 1884

Expedition: Congo River 1884

boardgame

Players:
2–4
Time:
60 min
Min. Age:
10
Santa Maria: Exploration Deck

Santa Maria: Exploration Deck

boardgameexpansion

Players:
1–4
Time:
45–90 min
Min. Age:
12
Colonialism: Expanded 2nd Edition

Colonialism: Expanded 2nd Edition

boardgame

Players:
2–4
Time:
90 min
Min. Age:
12
Amerigo

Amerigo

boardgame

Players:
2–4
Time:
90 min
Min. Age:
10
1500: The New World – Portugal Expansion

1500: The New World – Portugal Expansion

boardgameexpansion

Players:
2–6
Time:
45–60 min
Min. Age:
12
Afriboria

Afriboria

boardgame

This card-driven wargame simulates colonial battles without traditional board sectors. A color-coded activation system allows flexible troop concentrations. Differing weapon qualities are reflected in dice symbols, while optional event cards add adventure elements to the fast-paced gameplay.

Players:
2
Time:
90 min
Min. Age:
12
The Battle of Roark's Drift

The Battle of Roark's Drift

boardgame

The Battle of Roark's Drift is a wargame depicting the British defense immortalized in Zulu. One counter represents one soldier or five Zulus. The Zulu player launches four attacks. Special rules cover the hospital and Oskarberg fire.

Players:
2
Time:
240 min
Min. Age:
12
El Grande: Grossinquisitor und Kolonien

El Grande: Grossinquisitor und Kolonien

boardgameexpansion

This expansion for El Grande introduces ships, colonies, and the Grand Inquisitor to the base game. It is included in both the 10th Anniversary Edition and the standalone expansion collection.

Players:
2–5
Time:
90 min
Min. Age:
12
Santa Maria

Santa Maria

boardgame

Players:
1–4
Time:
45–90 min
Min. Age:
12
Road to Enlightenment

Road to Enlightenment

boardgame

Players:
2–7
Time:
150 min
Min. Age:
12
Archipelago: Solo Expansion

Archipelago: Solo Expansion

boardgameexpansion

Players:
1
Time:
60 min
Min. Age:
14
Colonial Adventures!  Fortunes Won & Lost

Colonial Adventures! Fortunes Won & Lost

boardgame

Players:
1–6
Time:
–
Min. Age:
0
East India Companies

East India Companies

boardgame

Players:
2–4
Time:
90–120 min
Min. Age:
14
Smooth & Rifled: In the Dark Continent

Smooth & Rifled: In the Dark Continent

boardgameexpansion

Players:
2–4
Time:
–
Min. Age:
12
Before the Wind

Before the Wind

boardgame

Players act as traders, gathering goods in warehouses to load commerce ships waiting in the harbor. Success requires precise goods combinations and timing, as the fleet departs when storage is full and winds are favorable.

Players:
2–4
Time:
75 min
Min. Age:
10