Analog Games Analog Games

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Components: Map (Interplanetary or Interstellar scale)

Space Empires 4X

Space Empires 4X

boardgame

Players:
1–4
Time:
60–240 min
Min. Age:
14
High Frontier 4 All

High Frontier 4 All

boardgame

Players:
1–5
Time:
30–240 min
Min. Age:
14
Astro Wars

Astro Wars

boardgame

Players:
2–4
Time:
–
Min. Age:
0
The War of the Worlds II

The War of the Worlds II

boardgame

The War of the Worlds II strategy game places two to three players into an era of interplanetary conflict. As commanders of rival invasion fleets, they battle for resources across the star system of Altair.

Players:
2–3
Time:
120 min
Min. Age:
12
Federation Space

Federation Space

boardgame

Federation Space is a strategic science-fiction board wargame set in the Star Trek universe. Players command starship fleets for eight different races to destroy opponents. It includes 26 scenarios and allows resolving combat using simple or detailed rules.

Players:
2–8
Time:
60–120 min
Min. Age:
12
Amoeba Wars

Amoeba Wars

boardgame

In Amoeba Wars, remnants of a fallen civilization return to their amoeba-infested home sector. On a hexagonal grid, players command fleets to conquer solar systems, fight infestations, and retake the ancient capital of Saestor at the center of the board.

Players:
2–6
Time:
150 min
Min. Age:
12
Federation & Empire

Federation & Empire

boardgame

Federation & Empire is a strategic board game set in the Star Fleet Universe where players command galactic empires through various scenarios. Released in 1986 as a standalone game, it has received multiple rule revisions and numerous expansions over the decades to enhance its deep campaign system.

Players:
2–8
Time:
300 min
Min. Age:
12
Godsfire

Godsfire

boardgame

Godsfire is a space conquest game featuring politics and production rules. Three-dimensional movement uses multiple levels per hex. Published by Metagaming and Task Force Games, it accommodates up to 15 players.

Players:
2–15
Time:
300 min
Min. Age:
12
Twilight Imperium: Fourth Edition – Prophecy of Kings

Twilight Imperium: Fourth Edition – Prophecy of Kings

boardgameexpansion

Players:
3–8
Time:
240–480 min
Min. Age:
14
Double Star

Double Star

boardgame

Two colonization missions settled Epsilon Cetus. Islamic settlers claimed the rich yellow star, while Chinese survivors crash-landed at the poor red dwarf. After centuries of struggle, resource pressures and population growth have finally brought these two rivaling cultures into direct conflict.

Players:
2
Time:
120–600 min
Min. Age:
12
Crimson Star Road

Crimson Star Road

boardgame

Players:
2
Time:
120–240 min
Min. Age:
14
Star Trader

Star Trader

boardgame

Ares Magazine #12 features Star Trader, a strategy game. Up to six players command starship fleets in the 24th century, engaging in interstellar economic competition and striving to maximize profits at the expense of their opponents.

Players:
2–6
Time:
180 min
Min. Age:
12
Fourth Millennium

Fourth Millennium

boardgame

Players:
1–6
Time:
30–360 min
Min. Age:
12
Interstellar Wars

Interstellar Wars

boardgame

Interstellar Wars is a sci-fi wargame depicting a conflict between two empires fighting for star systems. It features a tactical combat system, three progressive scenarios, and easy-to-learn rules with play examples, making it ideal for beginners.

Players:
2
Time:
180 min
Min. Age:
12
Alien Contact: Extraterrestrial Empires in Conflict

Alien Contact: Extraterrestrial Empires in Conflict

boardgame

Alien Contact is a multiplayer strategic wargame of galactic conquest and expansion. Up to six alien races use area movement and resources to colonize star systems, build space units, research technology, and defend their territories in an uninhabited sector.

Players:
2–6
Time:
240 min
Min. Age:
12
Throneworld

Throneworld

boardgame

Players expand inward from their home world across increasingly difficult systems, utilizing eleven unit types and four technologies to build fleets and conquer worlds. The first player to control a required number of systems for a full turn wins the game.

Players:
2–6
Time:
180–360 min
Min. Age:
0
Millennium: The Era of Invasion

Millennium: The Era of Invasion

boardgame

This board game simulates interstellar conflicts between the Empire and invaders across tactical and strategic maps. Players maneuver fleets, resolve detailed space battles, and utilize included components like system cards, tracking tables, and cardboard ship tokens.

Players:
2
Time:
300 min
Min. Age:
12
Space Empires: Replicators

Space Empires: Replicators

boardgameexpansion

Players:
1–5
Time:
180 min
Min. Age:
12
StarForce Trilogy

StarForce Trilogy

boardgame

Players:
1–4
Time:
–
Min. Age:
12
Leaving Earth

Leaving Earth

boardgame

Players:
1–5
Time:
60–180 min
Min. Age:
15
Starship Captains: Convention Visit Promo Card

Starship Captains: Convention Visit Promo Card

boardgameexpansion

Players:
1–4
Time:
40–100 min
Min. Age:
12
AstroNavigators

AstroNavigators

boardgame

Players:
1–4
Time:
60–120 min
Min. Age:
10
Fifth Frontier War

Fifth Frontier War

boardgame

A classic hex-and-counter wargame set in the Spinward Marches of the Traveller RPG universe. Designed as a campaign aid yet fully playable on its own. Units move simultaneously, followed by combat resolution. Each turn represents one week.

Players:
2–4
Time:
240–360 min
Min. Age:
12
WarpWar

WarpWar

boardgame

Warpwar is a fast-paced two-player microgame featuring interstellar maneuver and combat. Players design custom spaceships and engage in diceless, tactical warfare. Victory requires out-thinking your opponent to capture enemy star bases using warp lines.

Players:
2
Time:
30 min
Min. Age:
12