Caribbean (fan expansion for Ticket to Ride: Rails and Sails)
boardgameexpansion
- Players:
- 2–5
- Time:
- 60–90 min
- Min. Age:
- 8
Libertad o Muerte!
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Port Royal: Big Box
boardgame
- Players:
- 1–5
- Time:
- 20–50 min
- Min. Age:
- 8
1653: Marineros y Mercaderes
boardgame
- Players:
- 3–4
- Time:
- 45–75 min
- Min. Age:
- 10
Blue Coats: Black Flags
boardgame
- Players:
- 2–4
- Time:
- 45–90 min
- Min. Age:
- 10
Pyrates!
boardgame
In "Pyrates!", 1–4 players become pirate captains during the Golden Age of Piracy, seeking fame and fortune through piracy, port raids, fleet building, and trade. Playing independently or allied with a nation, they compete against rivals and AI pirates across the Caribbean. The game features secret action selection and historical pirate cards, and is exceptionally well-suited for solitaire play.
- Players:
- 1–4
- Time:
- 60–120 min
- Min. Age:
- 14
Maracaibo
boardgame
- Players:
- 1–4
- Time:
- 30–120 min
- Min. Age:
- 12
Dead Reckoning
boardgame
- Players:
- 1–4
- Time:
- 90–150 min
- Min. Age:
- 14
The Voyages of the Seaward
boardgame
- Players:
- 1
- Time:
- 30–300 min
- Min. Age:
- 12
The Sword in the Caribbean: Pirate Forays Along The Spanish Main
boardgameexpansion
This rule expansion for the tabletop game The Sword and the Flame focuses on engaging skirmishes and raids in the West Indies during the 1700s. It provides playable mechanics to recreate historical colonial conflicts.
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 12
The Pirate Republic
boardgame
- Players:
- 1–5
- Time:
- 60–90 min
- Min. Age:
- 14
Tortuga 1667
boardgame
- Players:
- 2–9
- Time:
- 20–40 min
- Min. Age:
- 12
Captain Sonar: Bermuda Triangle Map
boardgameexpansion
- Players:
- 2–8
- Time:
- 45–60 min
- Min. Age:
- 14
Captain's Log: Myths & Legends
boardgameexpansion
- Players:
- 1–4
- Time:
- 120–240 min
- Min. Age:
- 14
Age of Empires III: The Age of Discovery
boardgame
Designed by Glenn Drover, this board game revisits the age of exploration. Players take on the role of colonial powers seeking fame and riches in the New World. Across three ages, you launch expeditions, colonize regions, expand merchant fleets, build capitals, develop your economy, and potentially declare war to achieve victory for your nation.
- Players:
- 2–5
- Time:
- 90–120 min
- Min. Age:
- 10
Golden Age of Piracy: 1718
boardgame
- Players:
- 1
- Time:
- 480–1000 min
- Min. Age:
- 12
Cuba & Filipinas: Spanish-American War
boardgameexpansion
- Players:
- 1–2
- Time:
- 30–90 min
- Min. Age:
- 12
Deadly Dinner: Tödliches Versprechen
boardgame
- Players:
- 4–6
- Time:
- 120–180 min
- Min. Age:
- 16
Lords of the Spanish Main
boardgame
In the year 1600, historical figures seek fortune in the Caribbean. Players trade goods, establish colonies, engage in piracy, or smuggle contraband. The player who accumulates the most gold and treasure by 1605 wins the game.
- Players:
- 2–8
- Time:
- 120 min
- Min. Age:
- 12
Black Seas: Hold Fast! Supplement
boardgameexpansion
- Players:
- 1–12
- Time:
- –
- Min. Age:
- 10
Buccaneers!
boardgame
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 10
1500: The New World
boardgame
- Players:
- 2–6
- Time:
- 45–60 min
- Min. Age:
- 12
The War of Jenkins' Ear
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
FarWater
boardgame
- Players:
- 2–5
- Time:
- 40–120 min
- Min. Age:
- 10