Neuroshima Tactics: Heroes – Fixer
boardgameexpansion
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
51st State: Master Set – Moloch
boardgameexpansion
- Players:
- 1–4
- Time:
- 60–90 min
- Min. Age:
- 14
Neuroshima Hex! 3.0: Night Hunter
boardgameexpansion
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 12
Neuroshima Tactics: Hegemony – Punks
boardgameexpansion
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Neuroshima Tactics: The Outpost – Recon
boardgameexpansion
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Neuroshima Tactics: The Outpost – Assault Troopers
boardgameexpansion
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Neuroshima Tactics: Moloch
boardgameexpansion
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Neuroshima Hex! 3.0: Sharrash
boardgameexpansion
Sharrash is a mysterious, well-organized community of mutant rats in the ruined world of Neuroshima. This expansion features a mobile HQ, the ability to blow up or paralyze enemies, and deadly mortars. Sharrash offsets fewer units, low armor, and low initiative with clever tactics, tunnel mechanics, and a hard-to-eliminate Foundation Tile, making them uniquely capable of bypassing defenses and surprising opponents.
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 8
Neuroshima Hex! 3.0: Merchants Guild
boardgameexpansion
- Players:
- 1–4
- Time:
- 30 min
- Min. Age:
- 13
Neuroshima Tactics: Heroes – Chemist
boardgameexpansion
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
51st State: Capitol Cards
boardgameexpansion
- Players:
- 1–4
- Time:
- –
- Min. Age:
- 0
Neuroshima Tactics: Moloch – Defenders
boardgameexpansion
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Talia Demo 51. Stanu
boardgame
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 10
Neuroshima Tactics: Moloch – Mechanic
boardgameexpansion
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Neuroshima Tactics: Heroes – Rat
boardgameexpansion
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Neuroshima Hex! 3.0: Promo Tiles Set 1
boardgameexpansion
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 12
Neuroshima Tactics: The Outpost – Dr Quinn
boardgameexpansion
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Neuroshima Hex! 3.0: Neojungle
boardgameexpansion
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 8
Neuroshima Tactics: Moloch – Spiders
boardgameexpansion
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Neuroshima Hex! 3.0: Smart
boardgameexpansion
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 8
51st State: Master Set – Pre-Order Promos
boardgameexpansion
- Players:
- 1–6
- Time:
- 60–90 min
- Min. Age:
- 14
Neuroshima Hex! 3.0: Assassin
boardgameexpansion
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 10
Neuroshima Hex! 3.0: Steel Police
boardgameexpansion
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 8
Neuroshima Hex! 3.0: Transport Hub
boardgameexpansion
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 10