Battle of Tsushima Strait (1905)
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Setting Sun, Rising Sun: The Russo-Japanese War 1904-1905
boardgame
- Players:
- 2
- Time:
- 60–120 min
- Min. Age:
- 12
Mukden 1905
boardgame
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 10
Siege of Port Arthur Game
boardgame
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 14
Mukden: Climax of the Russo-Japanese War
boardgame
Mukden is an operational two-player simulation of the decisive battle of the Russo-Japanese War of 1904-1905. Players command historical divisions and brigades. The game tempo is driven by Japanese offensives to capture Mukden and threaten the Russian army.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
When Dreadnoughts Ruled the Seas: Russo-Japanese War Edition (1904-1905)
boardgame
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Sides of Steel: Scenario Book 1 – Tsushima: May 27, 1905
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
The Memories of Old Map
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
Manchuria Ablaze: A Solitaire Game of the Russo-Japanese War
boardgame
- Players:
- 1
- Time:
- 60 min
- Min. Age:
- 10
Stations Manned and Ready (2nd Edition): Rules Support Package
boardgameexpansion
- Players:
- 1–10
- Time:
- 120 min
- Min. Age:
- 12
Sides of Steel: Scenario Book 2 – Yellow Sea: August 10, 1904
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Naval Mania: Naval Warfare 1880-1905
boardgame
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 0
The Russo-Japanese War
boardgame
The Russo-Japanese War board game combines two subordinate games, Tsushima and Port Arthur, to simulate the 1904-05 conflict. It includes two maps, multiple counter sheets, and three rule folders providing a comprehensive historical recreation.
- Players:
- 2
- Time:
- 360 min
- Min. Age:
- 12
Epoch Wargame Electronics #1: The Battle In the Japan Sea
boardgame
This first game in the Epoch series covers a WWI naval battle between Japan and Russia. It features simple Japanese rules, magnetic pieces, and an electronic dice-roller for quick combat resolution.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Naval Warfare WW1: Expansion Pack #1 – Tsushima
boardgameexpansion
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 12
Tsushima
boardgame
Tsushima is a strategic board game about the 1904-1905 naval war between Russia and Japan. Players maneuver ship counters across a map, search for enemies, and engage in combat. It serves as a companion to Port Arthur.
- Players:
- 2
- Time:
- 240 min
- Min. Age:
- 0
Peace 1905
boardgame
- Players:
- 1–3
- Time:
- 30–45 min
- Min. Age:
- 14
Mukden, 1905
boardgame
This simple wargame simulates the conflict between Russia and Japan from February to March 1905. It includes a paper map, 80 cardboard counters, and a short rulebook. Players must provide their own six-sided die. The asymmetrical gameplay reflects historical command structures and logistics.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Seastrike 1905: Naval and Coastal Warfare in the Predreadnought era
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 0
Russo-Japanese Campaign
boardgame
- Players:
- 2
- Time:
- 30–60 min
- Min. Age:
- 12
Bloody Picnic: Wargaming the End of Empires at Brigade and Divisional Level 1904 - 1924
boardgame
This is a historical wargame that was nominated for a 2005 Origins Award in the category of Historical Miniature Game or Expansion. It focuses on historical military conflicts and tactical tabletop gameplay.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
White Bear Red Sun
boardgame
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 12
The Russo-Japanese War: Dawn of the Rising Sun
boardgameexpansion
- Players:
- 1–8
- Time:
- –
- Min. Age:
- 14
Battleship Captain
boardgame
- Players:
- 1–6
- Time:
- 60 min
- Min. Age:
- 12