Analog Games Analog Games

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History: Russo-Japanese War

Battle of Tsushima Strait (1905)

Battle of Tsushima Strait (1905)

boardgame

Players:
2
Time:
–
Min. Age:
0
Setting Sun, Rising Sun: The Russo-Japanese War 1904-1905

Setting Sun, Rising Sun: The Russo-Japanese War 1904-1905

boardgame

Players:
2
Time:
60–120 min
Min. Age:
12
Mukden 1905

Mukden 1905

boardgame

Players:
2
Time:
120 min
Min. Age:
10
Siege of Port Arthur Game

Siege of Port Arthur Game

boardgame

Players:
2
Time:
90 min
Min. Age:
14
Mukden: Climax of the Russo-Japanese War

Mukden: Climax of the Russo-Japanese War

boardgame

Mukden is an operational two-player simulation of the decisive battle of the Russo-Japanese War of 1904-1905. Players command historical divisions and brigades. The game tempo is driven by Japanese offensives to capture Mukden and threaten the Russian army.

Players:
2
Time:
–
Min. Age:
12
When Dreadnoughts Ruled the Seas: Russo-Japanese War Edition (1904-1905)

When Dreadnoughts Ruled the Seas: Russo-Japanese War Edition (1904-1905)

boardgame

Players:
0
Time:
–
Min. Age:
0
Sides of Steel: Scenario Book 1 – Tsushima: May 27, 1905

Sides of Steel: Scenario Book 1 – Tsushima: May 27, 1905

boardgameexpansion

Players:
2
Time:
–
Min. Age:
12
The Memories of Old Map

The Memories of Old Map

boardgame

Players:
1–2
Time:
–
Min. Age:
0
Manchuria Ablaze: A Solitaire Game of the Russo-Japanese War

Manchuria Ablaze: A Solitaire Game of the Russo-Japanese War

boardgame

Players:
1
Time:
60 min
Min. Age:
10
Stations Manned and Ready (2nd Edition): Rules Support Package

Stations Manned and Ready (2nd Edition): Rules Support Package

boardgameexpansion

Players:
1–10
Time:
120 min
Min. Age:
12
Sides of Steel: Scenario Book 2 – Yellow Sea: August 10, 1904

Sides of Steel: Scenario Book 2 – Yellow Sea: August 10, 1904

boardgameexpansion

Players:
2
Time:
–
Min. Age:
12
Naval Mania: Naval Warfare 1880-1905

Naval Mania: Naval Warfare 1880-1905

boardgame

Players:
2–6
Time:
–
Min. Age:
0
The Russo-Japanese War

The Russo-Japanese War

boardgame

The Russo-Japanese War board game combines two subordinate games, Tsushima and Port Arthur, to simulate the 1904-05 conflict. It includes two maps, multiple counter sheets, and three rule folders providing a comprehensive historical recreation.

Players:
2
Time:
360 min
Min. Age:
12
Epoch Wargame Electronics #1: The Battle In the Japan Sea

Epoch Wargame Electronics #1: The Battle In the Japan Sea

boardgame

This first game in the Epoch series covers a WWI naval battle between Japan and Russia. It features simple Japanese rules, magnetic pieces, and an electronic dice-roller for quick combat resolution.

Players:
2
Time:
30 min
Min. Age:
10
Naval Warfare WW1: Expansion Pack #1 – Tsushima

Naval Warfare WW1: Expansion Pack #1 – Tsushima

boardgameexpansion

Players:
2
Time:
60 min
Min. Age:
12
Tsushima

Tsushima

boardgame

Tsushima is a strategic board game about the 1904-1905 naval war between Russia and Japan. Players maneuver ship counters across a map, search for enemies, and engage in combat. It serves as a companion to Port Arthur.

Players:
2
Time:
240 min
Min. Age:
0
Peace 1905

Peace 1905

boardgame

Players:
1–3
Time:
30–45 min
Min. Age:
14
Mukden, 1905

Mukden, 1905

boardgame

This simple wargame simulates the conflict between Russia and Japan from February to March 1905. It includes a paper map, 80 cardboard counters, and a short rulebook. Players must provide their own six-sided die. The asymmetrical gameplay reflects historical command structures and logistics.

Players:
2
Time:
180 min
Min. Age:
12
Seastrike 1905: Naval and Coastal Warfare in the Predreadnought era

Seastrike 1905: Naval and Coastal Warfare in the Predreadnought era

boardgame

Players:
2–4
Time:
–
Min. Age:
0
Russo-Japanese Campaign

Russo-Japanese Campaign

boardgame

Players:
2
Time:
30–60 min
Min. Age:
12
Bloody Picnic: Wargaming the End of Empires at Brigade and Divisional Level 1904 - 1924

Bloody Picnic: Wargaming the End of Empires at Brigade and Divisional Level 1904 - 1924

boardgame

This is a historical wargame that was nominated for a 2005 Origins Award in the category of Historical Miniature Game or Expansion. It focuses on historical military conflicts and tactical tabletop gameplay.

Players:
2
Time:
–
Min. Age:
12
White Bear Red Sun

White Bear Red Sun

boardgame

Players:
2
Time:
60 min
Min. Age:
12
The Russo-Japanese War: Dawn of the Rising Sun

The Russo-Japanese War: Dawn of the Rising Sun

boardgameexpansion

Players:
1–8
Time:
–
Min. Age:
14
Battleship Captain

Battleship Captain

boardgame

Players:
1–6
Time:
60 min
Min. Age:
12