Analog Games Analog Games

family

Players: Wargames with Rules Supporting Only Two Players

The Atlanta Campaign: Peachtree Creek & Jonesboro

The Atlanta Campaign: Peachtree Creek & Jonesboro

boardgame

Players:
2
Time:
60–300 min
Min. Age:
12
Infinity N4: Core Rules

Infinity N4: Core Rules

boardgame

Players:
2
Time:
90–120 min
Min. Age:
12
The War of the Rohirrim: Battle of Edoras

The War of the Rohirrim: Battle of Edoras

boardgame

Players:
2
Time:
–
Min. Age:
0
World of Tanks Miniatures Game

World of Tanks Miniatures Game

boardgame

Players:
2–4
Time:
30 min
Min. Age:
14
Rommel's Obsession

Rommel's Obsession

boardgame

Players:
2
Time:
120 min
Min. Age:
0
Crete

Crete

boardgame

Crete is a simple World War 2 operational wargame about the 1941 German air-mobile invasion of Crete. Designed by Jim Dunnigan, the compact game was originally published in issue 18 of Strategy & Tactics magazine to serve as an introductory title.

Players:
2
Time:
–
Min. Age:
12
Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863  (Second Edition)

Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition)

boardgame

Thunder at the Crossroads is a complex, 18-hour strategy game about the Battle of Gettysburg. General Meade leads the Union army against Lee's invasion. This revised edition features new scenarios, updated unit ratings, and upgraded graphics.

Players:
2
Time:
360 min
Min. Age:
12
Scotland the Brave

Scotland the Brave

boardgame

Scotland the Brave is a fast-playing wargame about the Scottish War for Independence from 1297 to 1315. Two players command William Wallace or King Edward of England, competing for the support of Scottish nobles and control of key towns.

Players:
2
Time:
120–240 min
Min. Age:
12
Aces High

Aces High

boardgame

Aces High is a simultaneous movement World War I air combat game featuring 72 aircraft types. It includes rules for various missions, engine reliability, and pilot grades. Ace pilots can withhold movement points to react dynamically.

Players:
1–2
Time:
30 min
Min. Age:
10
Canine Troopers (fan expansion for Starship Troopers)

Canine Troopers (fan expansion for Starship Troopers)

boardgameexpansion

Players:
2
Time:
120 min
Min. Age:
12
General Glen's: Combat Rules for Toy Soldiers

General Glen's: Combat Rules for Toy Soldiers

boardgame

General Glen's Combat Rules for Toy Soldiers is a World War II tabletop ruleset. It supports scales from 20 to 54 mm, relies exclusively on d12 dice, and determines line of sight and cover based on the actual physical postures of the miniatures.

Players:
2
Time:
60–300 min
Min. Age:
12
Shenandoah: A Civil War Game of the Valley Campaigns – 1862 and 1864

Shenandoah: A Civil War Game of the Valley Campaigns – 1862 and 1864

boardgame

Shenandoah is a strategic conflict simulation game covering the American Civil War valley campaigns of 1862 and 1864. The map utilizes a hex grid with a scale of 2.5 miles per hex and one-day turns, featuring numerous counters.

Players:
2
Time:
120 min
Min. Age:
12
Laserburn: Sci-Fi Combat Rules

Laserburn: Sci-Fi Combat Rules

boardgame

Laserburn is a science fiction skirmish wargame featuring 12 to 20 miniatures per side in 15mm scale. Originally created for role-playing games, the 40-page rulebook includes diverse weapons and armor types, supported by various supplements.

Players:
2
Time:
180 min
Min. Age:
12
Airfix Battles: The Introductory Wargame

Airfix Battles: The Introductory Wargame

boardgame

Players:
1–4
Time:
30–60 min
Min. Age:
10
Switzerland must be Conquered!

Switzerland must be Conquered!

boardgame

Players:
1–2
Time:
180 min
Min. Age:
12
The Drive on Metz

The Drive on Metz

boardgame

Metz is a compact wargame by Jim Dunnigan, first published in 1980 within The Complete Wargames Handbook. It features twelve pages of rules, one map, and twenty counters. The operational scale uses four kilometers per hex and one day per turn.

Players:
2
Time:
60 min
Min. Age:
10
'CA' Tactical Naval Warfare in the Pacific, 1941-45

'CA' Tactical Naval Warfare in the Pacific, 1941-45

boardgame

This tactical WWII combat game from Strategy & Tactics magazine #38 simulates Pacific surface naval battles. It features historical scenarios like Savo Island and Guadalcanal alongside hypothetical clashes, utilizing detailed ship counters, torpedoes, and gunnery.

Players:
2
Time:
120 min
Min. Age:
12
Bloodiest Day: The Battle of Antietam September 17, 1862

Bloodiest Day: The Battle of Antietam September 17, 1862

boardgame

Bloodiest Day: The Battle of Antietam by Spearhead Games simulates the American Civil War's bloodiest day. The wargame uses alternating impulses and area maps to model brigade-level attacks and counterattacks during the historic battle.

Players:
2
Time:
120 min
Min. Age:
0
Move It, Soldier!

Move It, Soldier!

boardgame

Players:
2
Time:
45 min
Min. Age:
12
CAESAR: The Great Battles of Julius Caesar – The Civil Wars 48-45 B.C.

CAESAR: The Great Battles of Julius Caesar – The Civil Wars 48-45 B.C.

boardgame

Caesar: The Great Battles of Julius Caesar recreates the Roman Civil War of 48-45 B.C. Using the Great Battles of History system, the wargame allows players to simulate five historic military engagements, including Pharsalus and Munda.

Players:
1–4
Time:
360 min
Min. Age:
12
Grand Army of the Republic

Grand Army of the Republic

boardgame

Grand Army of the Republic is a two-player strategic wargame by Task Force Games from 1988 covering the entire American Civil War. Players control the Union or Confederacy, manage economic resources, and command land and naval forces using area movement and cards.

Players:
2–4
Time:
120–420 min
Min. Age:
12
The Battle for Hamburger Hill

The Battle for Hamburger Hill

boardgame

Players:
2
Time:
240–720 min
Min. Age:
14
Help Arrives!

Help Arrives!

boardgame

Players:
1–2
Time:
120 min
Min. Age:
0
Polar Storm

Polar Storm

boardgame

Players:
1–2
Time:
480–600 min
Min. Age:
12