The Campaign for North Africa: The Desert War 1940-43
boardgame
CNA is an exceptionally detailed North Africa campaign wargame requiring meticulous logistics. Players track individual planes, pilots, ground units, and supplies. This complex team game involves five roles per side for ten players and has a massive playing time.
- Players:
- 8–10
- Time:
- 60000 min
- Min. Age:
- 14
Anyotas
boardgame
- Players:
- 8–30
- Time:
- 15–60 min
- Min. Age:
- 10
La Belle Époque
boardgame
- Players:
- 1–4
- Time:
- 90–180 min
- Min. Age:
- 12
Bumúntú
boardgame
- Players:
- 2–5
- Time:
- 20–40 min
- Min. Age:
- 8
Black Card Revoked: Jollof and Fufu
boardgameexpansion
- Players:
- 3–6
- Time:
- 30 min
- Min. Age:
- 13
Namibia
boardgame
- Players:
- 3–4
- Time:
- 120 min
- Min. Age:
- 12
Age of Rail: South Africa
boardgame
- Players:
- 3–6
- Time:
- 40–60 min
- Min. Age:
- 12
The White Tribe: Rhodesia's War 1966-1980
boardgame
- Players:
- 1
- Time:
- 120–180 min
- Min. Age:
- 12
Foreign Legion Paratroopers: Rapid Response Force
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 16
Kavango
boardgame
- Players:
- 1–5
- Time:
- 40–60 min
- Min. Age:
- 10
Jollof Wars
boardgame
- Players:
- 4–20
- Time:
- –
- Min. Age:
- 13
Savannah Tails
boardgame
- Players:
- 2–5
- Time:
- 30 min
- Min. Age:
- 8
ARDEVUR: The Game of Resources
boardgame
- Players:
- 2–4
- Time:
- 90–150 min
- Min. Age:
- 14
DRCongo
boardgame
- Players:
- 1–4
- Time:
- 120–180 min
- Min. Age:
- 14
Nubia: Egypt's Black Heirs
boardgame
In this solitaire game, rule three medieval Nubian Christian kingdoms starting in A.D. 1172. Defend your civilization for 400 years against marauding Arabs and pagan forces using archers, monasteries, and political marriages. Manage limited efforts and societal tracks to stave off a catastrophic collapse and survive long enough to meet the Portuguese.
- Players:
- 1
- Time:
- 30–60 min
- Min. Age:
- 10
Twilight Struggle: Red Sea – Conflict in the Horn of Africa
boardgame
- Players:
- 1–2
- Time:
- 35 min
- Min. Age:
- 12
Àiyé
boardgame
- Players:
- 2–4
- Time:
- 30–60 min
- Min. Age:
- 14
Jambo
boardgame
In Jambo, players act as African merchants buying and selling goods like tea, salt, and silk. Using cards strategically on their turns, competitors manage their market stalls to be the first player to earn sixty gold and win.
- Players:
- 2
- Time:
- 45 min
- Min. Age:
- 12
Serengeti: A Race For Life – The Hunt
boardgameexpansion
- Players:
- 2
- Time:
- 30–45 min
- Min. Age:
- 12
Congo: Mungo Mah Lobeh – The Throne of Thunder
boardgameexpansion
- Players:
- 2–4
- Time:
- 60–240 min
- Min. Age:
- 10
Air Postal: Ad-Austral extension
boardgameexpansion
- Players:
- 1–5
- Time:
- 40–120 min
- Min. Age:
- 10
Fatal Alliances: The Great War 1914-1918
boardgame
- Players:
- 2–6
- Time:
- 240–1200 min
- Min. Age:
- 16
Ticket to Ride Map Collection 3: The Heart of Africa
boardgameexpansion
- Players:
- 2–5
- Time:
- 30–60 min
- Min. Age:
- 8
Ulanga
boardgame
- Players:
- 2–4
- Time:
- 20–40 min
- Min. Age:
- 8