Analog Games Analog Games

family

Continents: Africa

The Campaign for North Africa: The Desert War 1940-43

The Campaign for North Africa: The Desert War 1940-43

boardgame

CNA is an exceptionally detailed North Africa campaign wargame requiring meticulous logistics. Players track individual planes, pilots, ground units, and supplies. This complex team game involves five roles per side for ten players and has a massive playing time.

Players:
8–10
Time:
60000 min
Min. Age:
14
Anyotas

Anyotas

boardgame

Players:
8–30
Time:
15–60 min
Min. Age:
10
La Belle Époque

La Belle Époque

boardgame

Players:
1–4
Time:
90–180 min
Min. Age:
12
Bumúntú

Bumúntú

boardgame

Players:
2–5
Time:
20–40 min
Min. Age:
8
Black Card Revoked: Jollof and Fufu

Black Card Revoked: Jollof and Fufu

boardgameexpansion

Players:
3–6
Time:
30 min
Min. Age:
13
Namibia

Namibia

boardgame

Players:
3–4
Time:
120 min
Min. Age:
12
Age of Rail: South Africa

Age of Rail: South Africa

boardgame

Players:
3–6
Time:
40–60 min
Min. Age:
12
The White Tribe: Rhodesia's War 1966-1980

The White Tribe: Rhodesia's War 1966-1980

boardgame

Players:
1
Time:
120–180 min
Min. Age:
12
Foreign Legion Paratroopers: Rapid Response Force

Foreign Legion Paratroopers: Rapid Response Force

boardgame

Players:
1–2
Time:
–
Min. Age:
16
Kavango

Kavango

boardgame

Players:
1–5
Time:
40–60 min
Min. Age:
10
Jollof Wars

Jollof Wars

boardgame

Players:
4–20
Time:
–
Min. Age:
13
Savannah Tails

Savannah Tails

boardgame

Players:
2–5
Time:
30 min
Min. Age:
8
ARDEVUR: The Game of Resources

ARDEVUR: The Game of Resources

boardgame

Players:
2–4
Time:
90–150 min
Min. Age:
14
DRCongo

DRCongo

boardgame

Players:
1–4
Time:
120–180 min
Min. Age:
14
Nubia: Egypt's Black Heirs

Nubia: Egypt's Black Heirs

boardgame

In this solitaire game, rule three medieval Nubian Christian kingdoms starting in A.D. 1172. Defend your civilization for 400 years against marauding Arabs and pagan forces using archers, monasteries, and political marriages. Manage limited efforts and societal tracks to stave off a catastrophic collapse and survive long enough to meet the Portuguese.

Players:
1
Time:
30–60 min
Min. Age:
10
Twilight Struggle: Red Sea – Conflict in the Horn of Africa

Twilight Struggle: Red Sea – Conflict in the Horn of Africa

boardgame

Players:
1–2
Time:
35 min
Min. Age:
12
Àiyé

Àiyé

boardgame

Players:
2–4
Time:
30–60 min
Min. Age:
14
Jambo

Jambo

boardgame

In Jambo, players act as African merchants buying and selling goods like tea, salt, and silk. Using cards strategically on their turns, competitors manage their market stalls to be the first player to earn sixty gold and win.

Players:
2
Time:
45 min
Min. Age:
12
Serengeti: A Race For Life – The Hunt

Serengeti: A Race For Life – The Hunt

boardgameexpansion

Players:
2
Time:
30–45 min
Min. Age:
12
Congo: Mungo Mah Lobeh – The Throne of Thunder

Congo: Mungo Mah Lobeh – The Throne of Thunder

boardgameexpansion

Players:
2–4
Time:
60–240 min
Min. Age:
10
Air Postal: Ad-Austral extension

Air Postal: Ad-Austral extension

boardgameexpansion

Players:
1–5
Time:
40–120 min
Min. Age:
10
Fatal Alliances: The Great War 1914-1918

Fatal Alliances: The Great War 1914-1918

boardgame

Players:
2–6
Time:
240–1200 min
Min. Age:
16
Ticket to Ride Map Collection 3: The Heart of Africa

Ticket to Ride Map Collection 3: The Heart of Africa

boardgameexpansion

Players:
2–5
Time:
30–60 min
Min. Age:
8
Ulanga

Ulanga

boardgame

Players:
2–4
Time:
20–40 min
Min. Age:
8