Analog Games Analog Games

category

American Civil War

The War for the Union

The War for the Union

boardgame

The War for the Union is a strategic simulation of the American Civil War from 1861 to 1865. Players command Union and Confederate forces across a detailed map. The game includes counters, cards, reference charts, rulebooks, and scenarios.

Players:
2
Time:
360 min
Min. Age:
12
Game of American Battles

Game of American Battles

boardgame

In this card game, players collect sets of historical U.S. conflicts like the Revolutionary or Civil War. By correctly answering questions about six different wars, players acquire cards from their opponents to win.

Players:
2–6
Time:
20 min
Min. Age:
12
Shiloh: April 6-7, 1862

Shiloh: April 6-7, 1862

boardgame

Players:
1–2
Time:
90–180 min
Min. Age:
14
Trampling Out the Vintage

Trampling Out the Vintage

boardgame

Trampling out the Vintage simulates the 1864 Atlanta campaign. Players take on the roles of General Sherman or General Johnston, tactically maneuvering units to either capture the city for the Union or defend the heartland of the Confederacy.

Players:
2
Time:
–
Min. Age:
12
Rules for Wargaming

Rules for Wargaming

boardgame

Players:
2
Time:
–
Min. Age:
10
Stars, Bars & Tars: Scenario Book One – Civil War Naval Actions I

Stars, Bars & Tars: Scenario Book One – Civil War Naval Actions I

boardgameexpansion

Players:
2
Time:
–
Min. Age:
12
Border States

Border States

boardgame

Players:
2
Time:
30–50 min
Min. Age:
14
Battaglie in Miniatura

Battaglie in Miniatura

boardgame

Players:
2
Time:
120–240 min
Min. Age:
14
1862: Peninsula Campaign – March to July 1862

1862: Peninsula Campaign – March to July 1862

boardgame

Players:
2
Time:
720 min
Min. Age:
12
A Perfect Sheet of Flame: American Civil War Miniature Wargame Rules

A Perfect Sheet of Flame: American Civil War Miniature Wargame Rules

boardgame

Players:
2
Time:
–
Min. Age:
12
Stonewall in the Valley

Stonewall in the Valley

boardgame

Stonewall in the Valley is part of Avalon Hill's American Civil War campaign series, focusing on Jackson's 1862 Shenandoah Valley campaign. Players command Union or Confederate forces in daily turns across three historical map sheets representing the region.

Players:
2
Time:
60–840 min
Min. Age:
12
Shiloh: Grant Surprised

Shiloh: Grant Surprised

boardgame

Players:
1–2
Time:
60 min
Min. Age:
12
Battle Notes for Wargamers

Battle Notes for Wargamers

boardgame

This book details fifteen historical battles from Pharsalus in 48 BC to Pork Chop Hill in 1953. It provides practical suggestions for recreating these conflicts as miniature table-top wargames, complete with maps, diagrams, and rules.

Players:
2
Time:
180 min
Min. Age:
12
1861

1861

boardgame

1861 by Asten Games is a two-player Civil War game focused on capturing the enemy capital. The Confederate player automatically wins after ten rounds. The combat system shares similarities with Axis & Allies, utilizing lead miniatures.

Players:
2
Time:
120 min
Min. Age:
10
Anaconda: River of Blood – Naval Warfare on the Red River March-June 1864

Anaconda: River of Blood – Naval Warfare on the Red River March-June 1864

boardgameexpansion

Players:
2–4
Time:
–
Min. Age:
12
Beaver Dam Creek: June 26th 1862

Beaver Dam Creek: June 26th 1862

boardgame

Players:
2
Time:
120–180 min
Min. Age:
12
Ironclads! Naval Warfare in the Age of Sails and Steam

Ironclads! Naval Warfare in the Age of Sails and Steam

boardgame

Players:
2–6
Time:
–
Min. Age:
0
Anaconda: Capital Navies – Naval Warfare in Virginia 1861-1865

Anaconda: Capital Navies – Naval Warfare in Virginia 1861-1865

boardgame

Players:
2–4
Time:
–
Min. Age:
12
Time Wars: Supreme Command Premiere Core Set – Humanity

Time Wars: Supreme Command Premiere Core Set – Humanity

boardgame

Players:
2–4
Time:
30 min
Min. Age:
12
Wilderness: May 5-6, 1864

Wilderness: May 5-6, 1864

boardgame

Players:
1–2
Time:
120–600 min
Min. Age:
14
Lee at the Crossroads

Lee at the Crossroads

boardgame

Lee at the Crossroads is a brigade-level strategy game about the three-day Battle of Gettysburg in July 1863. Players assume the roles of army leaders. Command systems simulate the historical strengths and weaknesses of Civil War command structures.

Players:
2
Time:
–
Min. Age:
12
Sound the Charge: Chickamauga

Sound the Charge: Chickamauga

boardgameexpansion

Players:
2–6
Time:
–
Min. Age:
12
Ambush

Ambush

boardgame

Players:
2
Time:
–
Min. Age:
0
Age of Rifles

Age of Rifles

boardgameexpansion

Players:
2
Time:
–
Min. Age:
8