Analog Games Analog Games

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States: Virginia

At All Hazards: The Cold Harbor Campaign

At All Hazards: The Cold Harbor Campaign

boardgame

Players:
1–2
Time:
2 min
Min. Age:
0
The Wilderness Campaign: Lee vs. Grant, 1864

The Wilderness Campaign: Lee vs. Grant, 1864

boardgame

The Wilderness Campaign is a historical simulation of the 1864 conflict between Lee's Confederate Army and Grant's Union Army. It features two historical and optional scenarios played on a map sheet utilizing 255 counters and a similar system to Lee Moves North.

Players:
2
Time:
240 min
Min. Age:
12
Stepping Into Hell

Stepping Into Hell

boardgame

Players:
1–2
Time:
–
Min. Age:
0
Civil War

Civil War

boardgame

Civil War is a strategic wargame covering the American Civil War from 1861 to 1865. Victory relies on replacement centers on a hex map. It bridges family and tournament games by using pawns instead of traditional counters to attract casual players.

Players:
2
Time:
90–180 min
Min. Age:
10
Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 – The South's Last Chance

Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 – The South's Last Chance

boardgame

Bloody Roads South is the fifth game in the Civil War Brigade series and the first to use the 2nd Edition rules. This historical strategy game for two or more players simulates the 1864 Wilderness campaign with a medium level of complexity.

Players:
1–2
Time:
240–1800 min
Min. Age:
12
Chancellorsville: Pinnacle of Victory, April 30 - May 5, 1863

Chancellorsville: Pinnacle of Victory, April 30 - May 5, 1863

boardgame

Chancellorsville, designed by Richard Berg, is a tactical American Civil War board game. Players command either Hooker's Union army or Lee's Confederate forces. Each game turn represents one hour of historical battle time.

Players:
2
Time:
360 min
Min. Age:
12
In Command: Bermuda Hundred Campaign

In Command: Bermuda Hundred Campaign

boardgame

Players:
2–8
Time:
–
Min. Age:
12
Iron and Fire

Iron and Fire

boardgame

Iron and Fire is a diceless simulation of 1862 American Civil War battles in the Shenandoah Valley. It features miniatures-style tactical combat, impulse orders, and deterministic combat calculations.

Players:
2
Time:
–
Min. Age:
12
Battle at Bull Run

Battle at Bull Run

boardgame

Players:
1–2
Time:
60 min
Min. Age:
0
More Aggressive Attitudes: The 1862 Virginia Campaign

More Aggressive Attitudes: The 1862 Virginia Campaign

boardgame

Players:
2
Time:
120 min
Min. Age:
0
Life in Colonial Williamsburg

Life in Colonial Williamsburg

boardgame

Travel back to historic Williamsburg. Choose one of eight characters, roll the die, and explore the colonial capital. Collect life tokens through events and trivia. The first player to gather all seven tokens wins the game.

Players:
2–6
Time:
–
Min. Age:
8
Stonewall at Cedar Mountain

Stonewall at Cedar Mountain

boardgame

Stonewall at Cedar Mountain is a simple, out-of-print brigade-level wargame about the battle between Jackson and Banks. It notably features an excellent orders system that is missing from most American Civil War simulations.

Players:
2
Time:
60 min
Min. Age:
12
Across 5 Aprils

Across 5 Aprils

boardgame

Across 5 Aprils is a two-player tactical wargame covering five American Civil War battles. Each scenario features unique maps and counters using a shared core system. Players draw chits to activate formations, manage movements, and resolve combats across historical engagements.

Players:
2
Time:
60–360 min
Min. Age:
12
Chancellorsville (Second Edition)

Chancellorsville (Second Edition)

boardgame

This game is a complete redesign of the 1961 classic, simulating the American Civil War battles around Chancellorsville. It includes standard rules, optional rules, and a historical summary.

Players:
2
Time:
90 min
Min. Age:
12
Chancellorsville

Chancellorsville

boardgame

Chancellorsville by Avalon Hill was an early hex-based wargame. It featured a controversial map design with solid-colored hexagons resembling a mosaic. Despite a 1974 revision, the game was ultimately discontinued and vanished from the catalog by the mid-1980s.

Players:
2
Time:
120 min
Min. Age:
12
The Late Unpleasantness: Two Campaigns to take Richmond

The Late Unpleasantness: Two Campaigns to take Richmond

boardgame

Players:
2
Time:
120–240 min
Min. Age:
13
First Bull Run: 150th Anniversary Edition

First Bull Run: 150th Anniversary Edition

boardgame

Players:
1–2
Time:
180 min
Min. Age:
10
Postcard Monocacy Junction, 9-11 July 1864

Postcard Monocacy Junction, 9-11 July 1864

boardgame

Players:
2
Time:
30–50 min
Min. Age:
10
Raid on Richmond

Raid on Richmond

boardgame

Raid on Richmond is a tactical wargame by Decision Games simulating the attempted Union cavalry raid on Richmond in February 1864. Players explore the alternate history where the Union commander proceeds with the attack rather than withdrawing.

Players:
2
Time:
360 min
Min. Age:
12
Mr. Lincoln's War: Army of the Potomac

Mr. Lincoln's War: Army of the Potomac

boardgame

Mr. Lincoln's War is a historical strategy game about the American Civil War. It includes two games for the eastern and western theaters that combine into a grand campaign. Players manage troops, logistics, and politics across monthly turns to simulate the entire conflict.

Players:
1–2
Time:
–
Min. Age:
12
Innocence Lost: First Bull Run 1861

Innocence Lost: First Bull Run 1861

boardgame

Innocence Lost: First Bull Run 1861 is a tactical DTP wargame on the American Civil War's first major engagement. It uses a chit-draw activation system and offers historical and what-if scenarios. Playable face-to-face or solo, a full game takes under two hours.

Players:
2
Time:
120 min
Min. Age:
12
Huzzah! 2: Dark Woods, Dreadful Fields – the Wilderness Campaign

Huzzah! 2: Dark Woods, Dreadful Fields – the Wilderness Campaign

boardgame

Players:
2–4
Time:
60–300 min
Min. Age:
12
Mosby's Raiders: Guerilla Warfare in the Civil War

Mosby's Raiders: Guerilla Warfare in the Civil War

boardgame

Mosby's Raiders is a solitaire wargame about the Civil War. As a partisan leader, you infiltrate Union lines to disrupt their war effort. Success increases your notoriety, prompting the Union to send more troops. You choose targets, plan raids, and must evade or fight pursuers while unpredictable events shape your campaign.

Players:
1
Time:
120 min
Min. Age:
12
18 BosWash

18 BosWash

boardgameexpansion

Players:
2–5
Time:
–
Min. Age:
0