Analog Games Analog Games

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Theme: Alternate History

Next War: India-Pakistan

Next War: India-Pakistan

boardgame

Players:
2
Time:
240–480 min
Min. Age:
12
Dagger Thrusts: Patton & Montgomery, September 1944

Dagger Thrusts: Patton & Montgomery, September 1944

boardgame

This low-to-intermediate complexity two-player wargame explores Patton's alternative proposal to Montgomery's Operation Market Garden. Players can attempt Patton's right hook toward the Ruhr, a conservative push to the Rhine, or a broader historical scenario from September 1944. The map uses hexes scaled at seven miles per side, with counters representing military formations from regiments up to divisions.

Players:
1–2
Time:
180 min
Min. Age:
12
Holyland: Full Spectrum Warfare in the Middle East

Holyland: Full Spectrum Warfare in the Middle East

boardgame

Players:
1–3
Time:
–
Min. Age:
0
Ardennes 2024

Ardennes 2024

boardgame

Players:
2–4
Time:
–
Min. Age:
12
The Price of Freedom

The Price of Freedom

boardgame

Players:
2–7
Time:
60–300 min
Min. Age:
12
Persian Gulf: Battle for the Middle East

Persian Gulf: Battle for the Middle East

boardgame

Persian Gulf is a strategic wargame from the Third World War series, simulating modern conflict in the Middle East. It features a political prelude where the US and USSR vie for influence. Four detailed maps cover the region, with wilderness rules reflecting deserts, mountains, and vital oil resources.

Players:
2
Time:
180–300 min
Min. Age:
12
War Plan: Crimson

War Plan: Crimson

boardgame

War Plan Crimson is a two-player simulation game depicting a hypothetical US invasion of Canada between 1935 and 1939. One player commands US forces, the other leads Canadian and British defenders using two maps and 280 military counters.

Players:
2
Time:
–
Min. Age:
12
Putin Strikes: The Coming War for Eastern Europe

Putin Strikes: The Coming War for Eastern Europe

boardgame

Players:
2
Time:
120–240 min
Min. Age:
12
Air & Armor: Würzburg, Tactical Armored Warfare in Europe – Designer Signature Edition

Air & Armor: Würzburg, Tactical Armored Warfare in Europe – Designer Signature Edition

boardgame

Players:
1–7
Time:
180–720 min
Min. Age:
14
Fail Safe: Strategic Nuclear Warfare in the Cold War

Fail Safe: Strategic Nuclear Warfare in the Cold War

boardgame

Fail Safe is a strategic wargame depicting a hypothetical 1950s nuclear air war before ballistic missiles. Two players command East Bloc or Free World air and defense forces. The goal is dropping enough nuclear weapons to prevent global domination by the rival. Turns represent flight hours over a northern hemisphere map. Published in Strategy & Tactics #283.

Players:
2
Time:
90 min
Min. Age:
0
3rd Generation Warfare

3rd Generation Warfare

boardgame

Players:
2–4
Time:
–
Min. Age:
12
Battlefield Evolution: World at War – Gear Krieg: Banzai

Battlefield Evolution: World at War – Gear Krieg: Banzai

boardgameexpansion

Players:
2–6
Time:
90 min
Min. Age:
10
Leningrad '41: What If Manstein had Attacked?

Leningrad '41: What If Manstein had Attacked?

boardgame

Players:
1–2
Time:
240 min
Min. Age:
10
Chrononauts: The Gore Years

Chrononauts: The Gore Years

boardgameexpansion

Players:
1–6
Time:
45 min
Min. Age:
11
Tattletail: An Introductory Scenario for Harpoon

Tattletail: An Introductory Scenario for Harpoon

boardgameexpansion

Players:
0
Time:
–
Min. Age:
0
Tomorrow the World

Tomorrow the World

boardgame

This alternative strategy scenario depicts a world after the German-Japanese alliance triumphs in 1948, following Roosevelt and Churchill's deaths and the enduring global economic depression.

Players:
2
Time:
180 min
Min. Age:
12
Release the Eagle

Release the Eagle

boardgame

Players:
1–4
Time:
30–60 min
Min. Age:
10
Red Dragon / Green Crescent

Red Dragon / Green Crescent

boardgame

Players:
1–2
Time:
180 min
Min. Age:
14
Musketry Like Thunder: The Greatest Civil War Battles Never Fought

Musketry Like Thunder: The Greatest Civil War Battles Never Fought

boardgame

Players:
2
Time:
120 min
Min. Age:
12
World War III: Team Yankee – West German

World War III: Team Yankee – West German

boardgameexpansion

Players:
2–4
Time:
120 min
Min. Age:
14
Fulda Gap: The First Battle of the Next War

Fulda Gap: The First Battle of the Next War

boardgame

Fulda Gap is a regimental and brigade-level wargame simulating a Warsaw Pact invasion of West Germany. It features standard and advanced rules, a unique combat system with untried unit strengths, logistics, air power, and optional rules for chemical and nuclear warfare.

Players:
2
Time:
300 min
Min. Age:
12
Leviathans: The Great War – Connaught Battleship Pack

Leviathans: The Great War – Connaught Battleship Pack

boardgameexpansion

Players:
2–5
Time:
90 min
Min. Age:
14
Operation Storm: Stalin's Barbarossa

Operation Storm: Stalin's Barbarossa

boardgame

Players:
2
Time:
–
Min. Age:
12
Mind the GIUK!: Cold War Combat in the GIUK Gap

Mind the GIUK!: Cold War Combat in the GIUK Gap

boardgame

Players:
2
Time:
60 min
Min. Age:
14