Next War: India-Pakistan
boardgame
- Players:
- 2
- Time:
- 240–480 min
- Min. Age:
- 12
Dagger Thrusts: Patton & Montgomery, September 1944
boardgame
This low-to-intermediate complexity two-player wargame explores Patton's alternative proposal to Montgomery's Operation Market Garden. Players can attempt Patton's right hook toward the Ruhr, a conservative push to the Rhine, or a broader historical scenario from September 1944. The map uses hexes scaled at seven miles per side, with counters representing military formations from regiments up to divisions.
- Players:
- 1–2
- Time:
- 180 min
- Min. Age:
- 12
Holyland: Full Spectrum Warfare in the Middle East
boardgame
- Players:
- 1–3
- Time:
- –
- Min. Age:
- 0
Ardennes 2024
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 12
The Price of Freedom
boardgame
- Players:
- 2–7
- Time:
- 60–300 min
- Min. Age:
- 12
Persian Gulf: Battle for the Middle East
boardgame
Persian Gulf is a strategic wargame from the Third World War series, simulating modern conflict in the Middle East. It features a political prelude where the US and USSR vie for influence. Four detailed maps cover the region, with wilderness rules reflecting deserts, mountains, and vital oil resources.
- Players:
- 2
- Time:
- 180–300 min
- Min. Age:
- 12
War Plan: Crimson
boardgame
War Plan Crimson is a two-player simulation game depicting a hypothetical US invasion of Canada between 1935 and 1939. One player commands US forces, the other leads Canadian and British defenders using two maps and 280 military counters.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Putin Strikes: The Coming War for Eastern Europe
boardgame
- Players:
- 2
- Time:
- 120–240 min
- Min. Age:
- 12
Air & Armor: Würzburg, Tactical Armored Warfare in Europe – Designer Signature Edition
boardgame
- Players:
- 1–7
- Time:
- 180–720 min
- Min. Age:
- 14
Fail Safe: Strategic Nuclear Warfare in the Cold War
boardgame
Fail Safe is a strategic wargame depicting a hypothetical 1950s nuclear air war before ballistic missiles. Two players command East Bloc or Free World air and defense forces. The goal is dropping enough nuclear weapons to prevent global domination by the rival. Turns represent flight hours over a northern hemisphere map. Published in Strategy & Tactics #283.
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 0
3rd Generation Warfare
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 12
Battlefield Evolution: World at War – Gear Krieg: Banzai
boardgameexpansion
- Players:
- 2–6
- Time:
- 90 min
- Min. Age:
- 10
Leningrad '41: What If Manstein had Attacked?
boardgame
- Players:
- 1–2
- Time:
- 240 min
- Min. Age:
- 10
Chrononauts: The Gore Years
boardgameexpansion
- Players:
- 1–6
- Time:
- 45 min
- Min. Age:
- 11
Tattletail: An Introductory Scenario for Harpoon
boardgameexpansion
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Tomorrow the World
boardgame
This alternative strategy scenario depicts a world after the German-Japanese alliance triumphs in 1948, following Roosevelt and Churchill's deaths and the enduring global economic depression.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Release the Eagle
boardgame
- Players:
- 1–4
- Time:
- 30–60 min
- Min. Age:
- 10
Red Dragon / Green Crescent
boardgame
- Players:
- 1–2
- Time:
- 180 min
- Min. Age:
- 14
Musketry Like Thunder: The Greatest Civil War Battles Never Fought
boardgame
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
World War III: Team Yankee – West German
boardgameexpansion
- Players:
- 2–4
- Time:
- 120 min
- Min. Age:
- 14
Fulda Gap: The First Battle of the Next War
boardgame
Fulda Gap is a regimental and brigade-level wargame simulating a Warsaw Pact invasion of West Germany. It features standard and advanced rules, a unique combat system with untried unit strengths, logistics, air power, and optional rules for chemical and nuclear warfare.
- Players:
- 2
- Time:
- 300 min
- Min. Age:
- 12
Leviathans: The Great War – Connaught Battleship Pack
boardgameexpansion
- Players:
- 2–5
- Time:
- 90 min
- Min. Age:
- 14
Operation Storm: Stalin's Barbarossa
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Mind the GIUK!: Cold War Combat in the GIUK Gap
boardgame
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 14