Crisis in Korea
boardgame
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 14
Inchon: MacArthur's Gambit
boardgame
This wargame covers the US-led Inchon invasion in September 1950. Despite few counters, density remains high due to concentrated combat around landing sites. Optional rules include weather, airdrops, and minefields.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Battle of Hansan Do (Hansan Island): August 14th-15th 1592 – A scenario for Those Who Seek Death
boardgameexpansion
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 12
DMZ: The Next Korean War
boardgame
- Players:
- 1–2
- Time:
- 60–120 min
- Min. Age:
- 0
Warfighter: Modern Expansion #53 – South Korea
boardgameexpansion
- Players:
- 1–6
- Time:
- 30 min
- Min. Age:
- 0
Peninsula: North Korea Crisis
boardgame
- Players:
- 2
- Time:
- 20 min
- Min. Age:
- 12
Able Dog Skyraiders over Korea
boardgame
- Players:
- 1
- Time:
- 30 min
- Min. Age:
- 12
North Korea Is Best Korea
boardgame
- Players:
- 2–4
- Time:
- 80–120 min
- Min. Age:
- 12
MiG Alley: Air War Over Korea 1951
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Seoul Police
boardgame
This board game, published in Korea, is a clone of the classic Scotland Yard. The strategic pursuit game sets the hunt for the fugitive known as Mr. X directly within the urban street network and transportation system of Seoul.
- Players:
- 2–6
- Time:
- 45 min
- Min. Age:
- 0
Korean War: Counter Attack – A Panzer Grenadier Game
boardgame
- Players:
- 1–2
- Time:
- 30–240 min
- Min. Age:
- 12
Chosin: X Corps Escapes the Trap
boardgame
- Players:
- 2
- Time:
- 240 min
- Min. Age:
- 12
Stalin's Final War: What if the Soviet Union Attacked in 1953?
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
World War 3: 1989, East Asia Front
boardgame
- Players:
- 1–4
- Time:
- 360–2200 min
- Min. Age:
- 16
Hanbok Runway
boardgame
In "Hanbok Runway," two players act as designers creating modern interpretations of traditional Korean Hanboks by combining fabric and style cards. Players use card abilities and gather influence tokens, aiming to score the most victory points after ten sets or depleted tokens. The game offers simple rules, quick setup, and intense competition.
- Players:
- 2
- Time:
- 15–20 min
- Min. Age:
- 14
Pusan Perimeter
boardgame
An operational two-player board game covering events in Southern Korea from August to mid-September 1950. One player commands the NKPA, the other the UN forces. It represents North Korea's final chance to unify the peninsula before the Inchon operation.
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 12
Warfighter: WWII Expansion #27 – North Korea #2
boardgameexpansion
- Players:
- 1–6
- Time:
- 30–90 min
- Min. Age:
- 0
Jeju Island
boardgame
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 7
Hornet Leader II
boardgame
Hornet Leader II is a solitaire game placing you in command of a U.S. Navy squadron of F/A-18 Hornet fighters. Plan missions across campaigns in Libya, North Korea, or Iraq, while strategically selecting your pilots and armaments for each operation.
- Players:
- 1
- Time:
- 60 min
- Min. Age:
- 12
파워그리드 재충전 확장: 지도 모음집 (Power Grid Recharged – Map Collection)
boardgameexpansion
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 12
Fly Fight Win: Afterburner
boardgame
- Players:
- 2–8
- Time:
- 45–90 min
- Min. Age:
- 12
38th Parallel
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Korea: The Mobile War
boardgame
Korea is a regimental and divisional game covering the first year of UN operations in 1950–51. One player commands KPA and PLA forces, while the other controls ROK armed forces and the allied UN coalition.
- Players:
- 2
- Time:
- 240 min
- Min. Age:
- 12
Drive on Pyongyang
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0