Mustangs
boardgame
This board game simulates WW2 dogfights through a highly abstracted and simplified approach. Faster planes move more often across multiple impulses. The objective is to shoot down enemy aircraft before they shoot you down while managing fuel and ammo.
- Players:
- 2–4
- Time:
- 60–150 min
- Min. Age:
- 12
D-Day
boardgame
D-Day (Smithsonian Edition) is a redesigned, simplified version of the Avalon Hill classic. The strategy game includes one historical and one what-if scenario, supported by basic and optional rules.
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 12
Gettysburg (125th Anniversary Edition)
boardgame
Gettysburg is a tactical board game depicting the historic battle. Players command either General Lee's Confederate army or General Meade's Union forces on a detailed map using historical infantry, cavalry, and artillery units.
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 12
Battle of the Bulge
boardgame
Battle of the Bulge by Avalon Hill is a historical wargame in its third 1991 edition. This hex-based game is considered beginner-friendly with high solitaire suitability, and includes a gameboard, manual, dice, and die-cut counters.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Guadalcanal
boardgame
Players search hidden maps for enemy fleets to attack them with bombers. Combats are resolved on separate battle boards. Numerous optional rules add complexity and enhance historical realism during gameplay.
- Players:
- 2
- Time:
- 90–240 min
- Min. Age:
- 12
We the People
boardgame
We the People pioneered a wargaming trend by replacing hexes with connected spaces. Generals matter more than armies, battles use card decks instead of dice, and multi-use strategy cards drive the historical flow of the American Revolutionary War.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Midway
boardgame
Similar to Guadalcanal, players use hidden maps of Midway Island behind screens. Search planes locate the enemy fleet before bombers attack on a separate battle board. Numerous optional rules add tactical depth and realism, and the experience is enhanced by using a neutral referee for true double-blind play.
- Players:
- 2
- Time:
- 90–240 min
- Min. Age:
- 12