rpgitem· 2017
How to Write Adventure Modules that Don't Suck (Revised)
This unique guide compiles the best ideas of top RPG designers on building great encounters. Featuring essential articles for beginners and cutting-edge example encounters, it is an indispensable primer that every game designer needs on their bookshelf.
If you like the genres Generic / Universal, Fantasy , this game is for you.
If you like the mechanics Reading (for Periodicals, Adventure Books, etc) , you will enjoy this game.
This game falls under the category: Non-Game Book (but RPG Related).
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