rpgitem· 2016
League and Fathom
In "League and Fathom," players take on pre-generated ship characters with set backgrounds. This narrative roleplaying game completely lacks dice or conflict mechanics, relying entirely on cooperative storytelling and collaborative idea generation instead.
If you like the genres Action / Adventure (Swashbuckling / Pirates) , this game is for you.
If you like the mechanics Description Based (Narrative more so than Dice), 'Diceless' (does not use dice or other randomizer), GM-less (No gamemaster needed to play), Free-form (minimal or no rules - think improv theatre) , you will enjoy this game.
This game falls under the category: Core Rules (min needed to play), Campaign Setting (game world).
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