boardgame· 2001
Court
In 'Court', each player starts with twelve Peasants. By placing red or blue stones on Peasants, players create stronger pieces: Nobles (like Knights), Clerics (like Bishops), and Bankers (like Rooks). Peasants move like chess pawns. Captured stones change sides, while captured Peasants are removed. A player loses when they have no Peasants left on the field.
If you like the mechanics Square Grid, Pattern Movement, Static Capture, Point to Point Movement, Once-Per-Game Abilities, Grid Movement , you will enjoy this game.
This game belongs to the family Mechanism: Tower Stacking, Players: Two-Player Only Games, Components: 8 x 8 Grids, Traditional Games: Chess, Category: Combinatorial.
This game falls under the category: Abstract Strategy.
- Players
- 2
- Duration
- –
- Age
- 6+
Offers
- No offers.
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