boardgame· 2013
Don't Take My Word
In 'Don't Take My Word,' letter cards are slowly revealed. The first player to spot and shout out a valid word claims the cards. If the first three cards aren't enough, more are dealt. You don't need to use every revealed letter. The game features constant action: players can steal each other's words at any time by adding letters or combining existing words to form entirely new ones.
- Players
- 2–6
- Duration
- –
- Age
- 8+
Offers
- No offers.
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