Twilight Crusade
2014 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Science Fiction, this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Class Based, Dice, Skill Based und Trait / Aspect Based...
Game Data
- Publisher
- Fantasy Flight Games
- Designers
- Blake Benett, Max Brooke, Tim Cox, Tim Flanders, Anthony Hicks, Corey Konieczka
- Artists
- Alberto Bontempi, Matt Bradbury, Adam Burn, Mauro dal Bo, Zach Graves, Nicholas Gregory, David Griffith, Nick Ingeneri, David Lecossu, Henning Ludvigsen, Jorge Maese, Jesse McGibney, Peter Mohrbacher, Ameen Naksewee, David Auden Nash, Wayne Reynolds, Silver Saaremäel, Oleg Shekhovtsov
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Percentile), Skill Based (buy or gain skills), Trait / Aspect Based (personality affects gameplay)
- Genre
- Science Fiction
From the Introduction:
Twilight Crusade is an adventure in three parts that focuses on the actions of Vir Modren and the politicking between his vassals. It takes the Explorers on a Grand Endeavour into the heart of Modren's Realm, alongside the acolytes of an ardent Inquisitor and his unexpected allies - a hunter cadre of Tau - from the far-flung reaches of the galaxy. The Explorers must venture deep into Modren's domain and negotiate the power-struggles of his many followers in order to gain entry to his personal fortress, where they can confront him directly.
The three chapters of this adventure form a Grand Endeavour that provides the GM with a framework to gauge the progress and success of the Explorers as they venture into Modren's Realm and navigate the intrigues of Modren's vassals. This Endeavour can be modified to suit the GM's needs and broken down into smaller sections or padded out with new goals depending on the actions of the Explorers. A detailed breakdown of the Grand Endeavour's objectives can be found at the end of each chapter of the adventure.
In addition, this adventure gives GMs the perfect opportunity to incorporate the content of the Tau Character Guide, as the warriors of that xenos race are featured extensively throughout.
Alternative names
Load comments...