Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Fantasy (Low Fantasy) und Multiverse, this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Dice, Level Based, Race Based und Skill Based...
Game Data
- Publisher
- Epidemic Books
- Designers
- Shannon Bennett, Glenn D. Brown, Jim Butler, Steven Creech, Greg Dent, Darrin Drader, G. William Harper, Tim Hitchcock, Brannon Hollingsworth, Thomas Knauss, Todd Laing, Kevin Melka, Todd Morasch, Kevin Ruesch, Carla Schack, Steven Schend, Bryon Wischstadt, Sam Witt
- Artists
- a'lis, Simon Dominic, Jason Engle, C. Michael Erickson, Jeremy Jarvis, Ginger Kubic, Stephanie Pui-Mun Law, Alexander Leonard, Chuck Lukacs, Todd Morasch, Christopher Pickrell, April Stevens, Jason Walton, Kevin Wasden, Shawn Ye Zhongyi
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d20), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills)
- Genre
- Fantasy (Low Fantasy), Multiverse
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Prepare yourself to return to the Forge. Called back by the seven watchers of the Black Flock, you will face new challenges and new enemies in an ever-more-unstable world of political intrigue, powerful warlords, and ancient secrets.
Seven years have passed since last the Domains of the Forge were documented, and in that time much has changed. Bloodlords have fallen, the Queen no longer reigns, and the once proud city of Penance has been reduced to a war zone. Millions have been displaced, seeking solace in the empty wastes of the red desert or shaky shelter in the eternal darkness at the top of the world.
Oathbound Seven is the new core rulebook for Oathbound under the Pathfinder game system. It contains everything you need to run an Oathbound campaign. This is not a simple reprinting of Oathbound: Domains of the Forge, but a careful compilation of all six preceding Oathbound books, reworked, expanded, and enhanced, with plenty of new material for returning Oathbound fans. Oathbound Seven picks up the story of the Forge seven years from where it was left off, revealing a period of intense strife and chaos that has seen marked changes in the character and order of the world.
Contents:
An overview of the Forge and the seven domains
Seven years of new history, new alliances, and new surprises
New races and classes for player characters
Evolutions: A new system for prestige races
Equipment and materials for rashers of all stripes
Gifts, skills, feats, spells, and magical items
Religions, critters, and societies of the Forge
Features:
15 Player Character Races
12 Prestige Classes
2 Core Classes
30 Evolutions
100 Arrival Gifts
11 Earned Gifts
140 Spells
80 Magic Items
5 New Skills
33 New Feats
29 New Weapons
12 New Armor/Shield Types
Over 50 New Items and Substances
While this project started out as a mere compilation of past work, it gradually evolved into something entirely new: a re-envisioning of the setting, a massive amount of new material, and an improvement across-the board on the original products, streamlined by the new Pathfinder rules. New material has been worked into every element of Oathbound, and some chapters have been written entirely from scratch with all new content.
Even Pathfinder players who don't intend to play Oathbound will find this material indispensable for their games. We have done several rounds of playtesting, so this is the largest, most-tested, most-balanced, and best-proofed Oathbound product ever.
From Credits page:
Includes new material, plus compiled and revised material from the following classic Oathbound products originally published by Bastion Press: Oathbound: Domains of the Forge, Oathbound: Plains of Penance, Oathbound: Wrack & Ruin, Oathbound: Arena, Mysteries of Arena, Wildwood, Oathbound Player’s Guide.
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Alternative names
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