Buccaneer: Through Hell and High Water
(2018)
| Publisher: | Fabled Environments, Yellow Piece Games |
| Designers: | Christopher Fuchs, Gilbert Gallo, Christopher Landauer, Brett Weihing, Charles White |
| Artists: | Marc Camelbeke, Alyssa Faden, Rick Hershey |
| Mechanics: | Attribute/Stat Based (STR, CON, PER, etc), Cards (Standard French-suited deck), Dice (Various), Dice Step (variable dice vs. static target), Exploding Dice (Die may 'explode' into a second roll), Level Based (Earn XP and level up), Point Based (allocate points to get skills, powers, etc), Progression Tree (Skills, professions, magic abilities, etc.), Skill Based (buy or gain skills), Trait / Aspect Based (personality affects gameplay) |
| Genre: | Action / Adventure (Swashbuckling / Pirates), Fantasy, Action / Adventure (Nautical), History (Americas), Horror |
Things differ from what you might remember in your history books. Sure, the seas over flow with iron men and wooden ships, but the Caribbean permeates a lurking darkness. The Golden Age of Piracy suffers a tarnish from a taint of a malevolent force lurking in the waters. What started out as a silent plea for help, turned into a deep cry for mercy.
This 300+ page book is a setting for the Savage Worlds system. It brings the Golden Age of Piracy to life. Contained within you can find some new rules for ship combat, swashbuckling chaos, ship customization, new archetypes, over twenty new edges and hindrances and an exciting world of Buccaneers, Vodou and Monsters to run your campaign.
Alternative names:
Buccaneer: Through Hell and High Water
Last Updated: 2025-10-18 22:37:52 UTC
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