Barbarossa's Climax: Moscow 1941
(2013)
| Average time to play: | 300 |
| Minimum age: | 10 |
| Number of players: | 1 - 6 |
| Publisher: | (Web published) |
| Designers: | Lou Coatney |
| Artists: | Lou Coatney |
| Mechanics: | Dice Rolling, Hexagon Grid, Simulation |
My proposed successor to a Moscow-Campaign-scale/-type game, Barbarossa's Climax: Moscow 1941, available as a free print (off, assemble,) and play game at www.CoatneyHistory.com/BarbClim.htm .
As relatively simple as it is, it is still a 4-player afternoon-and-evening - weekend - game. There *is* a system-introducing Battle for Tula subgame with it (like 1st Alamein is the subgame for my larger Battles for Alamein, and I have also just completed a smaller scaled Battle for Moscow game, Moscow vs. Barbarossa 1941 - at www.CoatneyHistory.com/MvB41.htm - which incorporates and demonstrates (in its smaller and more simple format) many of BC's basic design concepts).
6-day turns, 10mis/16kms per hex, brigade-division level, Blitzkrieg breakthrough phase (in addition to higher odds BReakthrough combat results enabling a unit to attack twice), Combat Odds Round Off (including UP) and *Expansion* Rule, Russian Katyusha Rocket Regiments (8, eventually), the obligatory Siberian Reserve Gamble, and more.
Over 300 units, most of them infantry having Entrenched/(Artillery-)Emplaced backside.
Alternative names:
Barbarossa's Climax: Moscow 1941
Last Updated: 2025-10-07 20:37:11 UTC
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