Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Science Fiction (Post Apocalypse), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Class Based, Dice, Level Based, Random Attribute Generation und Skill Based...
Game Data
- Publisher
- (Self-Published)
- Designers
- Jarrod Farquhar-Nicol
- Artists
- (Uncredited)
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d6), Level Based (Earn XP and level up), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills)
- Genre
- Science Fiction (Post Apocalypse)
Publisher's Blurb: Arkfall is post-apocalyptic science fantasy World of Dungeons/Mutants featuring Planarch Codex heritage moves.
The World Ark was a massive starship that harvested beings and shards of reality from countless worlds. Then it crashed and all that was strewn and mingled across this vast new planet. Since then, the inhabitants have bred and generations have passed. People have rebuilt and old worlds and cultures combine, clash and evolve. Everyone (including the PCs) has weird mixed heritages. Nanites are used as currency and levels of self-augmentation are one thing they can be spent on.
Some features:
- uses heritage moves to make bizarre PC races
- dead magic world, but technology emulates magic
- levelling up is not mandatory; instead of XP and coins, nanites are currency your characters can spend on stuff, including levels of self-augmentation
- includes a list of chems and their effects
- lore skill reskinned as 'culture' to emphasise that anything worth knowing on Arkfall has cultural significance to someone
- includes a few starting scenarios, quests and jobs
- includes an example move for PC flashbacks
Alternative names
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