Between Mitrik and a Hard Place
(2003)
| Publisher: | Wizards of the Coast |
| Designers: | Chris Chesher, Tim Sech |
| Artists: | (Uncredited) |
| Mechanics: | Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills) |
| Genre: | Fantasy (High Fantasy) |
A One-Round Living Greyhawk Velverdyva Meta-Regional Adventure
From the introduction:
Walking through the safe and open lands of Veluna you meet up with an old friend that asks you to help a dear friend of his in Mitrik. What sounds like a simple boring task of helping the Temple of Zilchus about lost financial records and fund repayment, turns into a horrific, harrowing ordeal, one that will leave many scarred and the rest pondering. Blink and you’ll miss it.
An Adventure for [character level] 6 - 12.
Alternative names:
Between Mitrik and a Hard Place
Last Updated: 2025-08-19 04:27:05 UTC
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