Grinivil
(2025)
| Average time to play: | 150 |
| Minimum age: | 10 |
| Number of players: | 2 - 6 |
| Publisher: | RUDY3 Publishing |
| Designers: | Rudy Priecinsky |
| Artists: | Rudy Priecinsky |
| Mechanics: | Action Timer, Area Majority / Influence, Auction: Sealed Bid, Commodity Speculation, Dice Rolling, Market, Tile Placement, Variable Set-up, Victory Points as a Resource |
Build Grinivil together, but win!
Players compete and collaborate to build a modern town and fulfill its residents' desires. Players take turns on the TAR (Time Action Ring) ring. Each turn a player performs takes a different time. All competing developers feel the impact of your actions and vice versa.
Players buy land, plant trees, build roads and develop the town. Effectively gain resources and construct houses, schools, shops, and other facilities wanted by Grinivil residents.
Some future inhabitants are open about their wishes for their living space. The desires of others remain hidden. To be successful, you must timely choose the proper actions, work with other developers and cunningly guide them to do what you want. Or better to say, what you think suits the modern and eco-oriented Grinivil the best.
You earn money and success victory points depending on how skillfully you develop a Grinivil.
—description from the publisher
Alternative names:
Grinivil
Last Updated: 2025-08-28 13:29:19 UTC
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