Charlie and the Chocolate Factory: Marvellous Maths Games (2019)
Temps de jeu: 0
Age min.: 6
Joueurs: 2 - 4
Editeur: Paul Lamond Games Ltd, Briarpatch
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Set Collection, Roll / Spin and Move, Push Your Luck
Age min.: 6
Joueurs: 2 - 4
Editeur: Paul Lamond Games Ltd, Briarpatch
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Set Collection, Roll / Spin and Move, Push Your Luck
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A collection of 3 math games to encourage fun and help with learning mathematics. Working with guidelines for Key Stage 1 & 2 these games will help children develop skills in addition, subtraction, division and multiplication, whilst maintaining the enjoyment of a card game.
Contents:
87 number cards [numbered 1-10, colored purple or yellow]
13 Golden Ticket cards
4 playing pieces
2 dice
-description from the back of the box
The games are:
Charlie's Golden Ticket: Five golden ticket cards are on the table, and each player starts with one number card. On their turn a player draws a number card, and if they can combine the numbers in their hand to equal a golden ticket card, they claim that card. The 5 table cards are replenished when they run out, and the first to get 4 tickets wins.
Charlie's in a Spin: The number cards are laid out to form a spiral playing track. Players start their pawns on the start card. On their turn they roll a die, move that many spaces, and say what the product of the new card's number and their die roll is; if incorrect they go back. The first to reach the center card by an exact roll wins.
Closest to Zero: Players start with 2 cards in hand. Yellow numbers are positive, purple numbers are negative. Players can request an additional card up to 3 times, then the player whose cards total closest to zero wins a golden ticket card. The first to have 4 tickets wins.
Contents:
87 number cards [numbered 1-10, colored purple or yellow]
13 Golden Ticket cards
4 playing pieces
2 dice
-description from the back of the box
The games are:
Charlie's Golden Ticket: Five golden ticket cards are on the table, and each player starts with one number card. On their turn a player draws a number card, and if they can combine the numbers in their hand to equal a golden ticket card, they claim that card. The 5 table cards are replenished when they run out, and the first to get 4 tickets wins.
Charlie's in a Spin: The number cards are laid out to form a spiral playing track. Players start their pawns on the start card. On their turn they roll a die, move that many spaces, and say what the product of the new card's number and their die roll is; if incorrect they go back. The first to reach the center card by an exact roll wins.
Closest to Zero: Players start with 2 cards in hand. Yellow numbers are positive, purple numbers are negative. Players can request an additional card up to 3 times, then the player whose cards total closest to zero wins a golden ticket card. The first to have 4 tickets wins.
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Charlie and the Chocolate Factory: Marvellous Maths Games
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ag.gameitem.lastUpdated: 2025-07-12 11:47:44.5