Quagmire (2007)
Temps de jeu: 20
Age min.: 0
Joueurs: 2 - 6
Editeur: (Self-Published)
Concepteurs: Timothy McNellis
Artistes: Inconnu
Mécaniques: Roll / Spin and Move, Pick-up and Deliver, Action Points, Dice Rolling
Age min.: 0
Joueurs: 2 - 6
Editeur: (Self-Published)
Concepteurs: Timothy McNellis
Artistes: Inconnu
Mécaniques: Roll / Spin and Move, Pick-up and Deliver, Action Points, Dice Rolling
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The object of Quagmire is to move your playing piece from one end of the board to the other, retrieve the "Gem Die" from the "Gem Vault" at the far end of the board, and then return to the starting point to win the game. The game is for 2-6 players and takes 20 minutes to 2 hours to play. The more players, the longer the game.
There are many possible paths across the board. There are hazards and obstacles along every path.
Movement is determined by die roll. The person who is in possession of the "Gem Die" is allowed to roll two dice instead of the normal single die to determine movement. All the other players must try to catch the one carrying the "Gem Die". If the one carrying the "Gem Die" is caught, the "Gem Die" magically goes back to the "Gem Vault". The action then shifts back to trying to acquire the "Gem Die".
The game ends when one person successfully brings the "Gem Die" back to the starting point or when someone scores a certain number of points by carrying the "Gem Die" for certain distances across the board.
The game is in an 18 inch long by 2 inch wide mailing tube.
Contents: Game container (mailer tube); game board (24" x 18" when unrolled); 2 opaque dice; 1 clear "Gem Die"; 6 playing pieces (clear and colored acrylic cubes); 20 glass point counters (smooth glass pebbles); 3 boat pieces (metal finishing washers, #8 size).
There are many possible paths across the board. There are hazards and obstacles along every path.
Movement is determined by die roll. The person who is in possession of the "Gem Die" is allowed to roll two dice instead of the normal single die to determine movement. All the other players must try to catch the one carrying the "Gem Die". If the one carrying the "Gem Die" is caught, the "Gem Die" magically goes back to the "Gem Vault". The action then shifts back to trying to acquire the "Gem Die".
The game ends when one person successfully brings the "Gem Die" back to the starting point or when someone scores a certain number of points by carrying the "Gem Die" for certain distances across the board.
The game is in an 18 inch long by 2 inch wide mailing tube.
Contents: Game container (mailer tube); game board (24" x 18" when unrolled); 2 opaque dice; 1 clear "Gem Die"; 6 playing pieces (clear and colored acrylic cubes); 20 glass point counters (smooth glass pebbles); 3 boat pieces (metal finishing washers, #8 size).
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ag.gameitem.lastUpdated: 2025-06-02 19:42:47.92