Giftabell (2020)
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A judge draws cards to help inspire a fictional character. One card gives the first letter of the character's name, the other card gives the first letter of a profession, species, or other descriptor.
Then, 2 more cards are drawn. Everyone else thinks of a 2-word ‘gift’, starting with one letter from each card. Whilst people are thinking of gifts, the judge can improvise some details about the person.
Once more than half the people have decided, they all explain their gifts and then the judge picks a winner (the most useful gift for that character), to become the new judge. That player also gets the 4 cards used in the round.
At the end of the game, whoever has the most cards is the winner!
Then, 2 more cards are drawn. Everyone else thinks of a 2-word ‘gift’, starting with one letter from each card. Whilst people are thinking of gifts, the judge can improvise some details about the person.
Once more than half the people have decided, they all explain their gifts and then the judge picks a winner (the most useful gift for that character), to become the new judge. That player also gets the 4 cards used in the round.
At the end of the game, whoever has the most cards is the winner!
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ag.gameitem.lastUpdated: 2025-06-01 17:09:41.663