The Anger Control Game (1988)
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Game as psychological therapy tool for "teaching cognitive skills necessary for effective anger control". Participants roll-and-move around the board, occasionally stopping to respond to hypothetical situations in six categories of "cognitive-behavioral deficits". Chips are awarded for giving a good response to the card. Winner of the game is the player with the most chips at game end.
The game must be guided by a counselor or therapist. This authority-as-game-master not only chooses from which card category players must respond to, but also acts as sole judge in determining whether a participant's answer is good enough to warrant an award of victory chips.
The game must be guided by a counselor or therapist. This authority-as-game-master not only chooses from which card category players must respond to, but also acts as sole judge in determining whether a participant's answer is good enough to warrant an award of victory chips.
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ag.gameitem.lastUpdated: 2025-05-31 10:22:20.687